49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
using System.Linq;
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using Content.Server.GameObjects.Components.NodeContainer;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class NodeContainerSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<NodeContainerComponent, PhysicsBodyTypeChangedEvent>(OnBodyTypeChanged);
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SubscribeLocalEvent<NodeContainerComponent, RotateEvent>(OnRotateEvent);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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UnsubscribeLocalEvent<NodeContainerComponent, PhysicsBodyTypeChangedEvent>(OnBodyTypeChanged);
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UnsubscribeLocalEvent<NodeContainerComponent, RotateEvent>(OnRotateEvent);
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}
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private void OnBodyTypeChanged(EntityUid uid, NodeContainerComponent component, PhysicsBodyTypeChangedEvent args)
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{
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component.AnchorUpdate();
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}
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private void OnRotateEvent(EntityUid uid, NodeContainerComponent container, RotateEvent ev)
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{
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if (ev.NewRotation == ev.OldRotation)
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{
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return;
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}
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foreach (var node in container.Nodes.Values)
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{
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if (node is not IRotatableNode rotatableNode) continue;
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rotatableNode.RotateEvent(ev);
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}
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}
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}
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}
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