* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
29 lines
708 B
C#
29 lines
708 B
C#
using Content.Server.GameObjects.Components.Atmos;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class GasTankSystem : EntitySystem
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{
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private float _timer = 0f;
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private const float Interval = 0.5f;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_timer += frameTime;
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if (_timer < Interval) return;
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_timer = 0f;
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foreach (var gasTank in EntityManager.ComponentManager.EntityQuery<GasTankComponent>(true))
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{
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gasTank.Update();
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}
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}
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}
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}
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