Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/DoAfter/DoAfterSystem.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

84 lines
2.5 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems.DoAfter
{
[UsedImplicitly]
public sealed class DoAfterSystem : EntitySystem
{
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var comp in ComponentManager.EntityQuery<DoAfterComponent>(true))
{
var cancelled = new List<DoAfter>(0);
var finished = new List<DoAfter>(0);
foreach (var doAfter in comp.DoAfters.ToArray())
{
doAfter.Run(frameTime);
switch (doAfter.Status)
{
case DoAfterStatus.Running:
break;
case DoAfterStatus.Cancelled:
cancelled.Add(doAfter);
break;
case DoAfterStatus.Finished:
finished.Add(doAfter);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
foreach (var doAfter in cancelled)
{
comp.Cancelled(doAfter);
}
foreach (var doAfter in finished)
{
comp.Finished(doAfter);
}
finished.Clear();
}
}
/// <summary>
/// Tasks that are delayed until the specified time has passed
/// These can be potentially cancelled by the user moving or when other things happen.
/// </summary>
/// <param name="eventArgs"></param>
/// <returns></returns>
public async Task<DoAfterStatus> DoAfter(DoAfterEventArgs eventArgs)
{
// Setup
var doAfter = new DoAfter(eventArgs);
// Caller's gonna be responsible for this I guess
var doAfterComponent = eventArgs.User.GetComponent<DoAfterComponent>();
doAfterComponent.Add(doAfter);
await doAfter.AsTask;
return doAfter.Status;
}
}
public enum DoAfterStatus
{
Running,
Cancelled,
Finished,
}
}