* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using Content.Shared.Audio;
|
|
using Content.Shared.Interfaces.GameObjects.Components;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Player;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
|
|
namespace Content.Server.GameObjects.Components.Sound
|
|
{
|
|
/// <summary>
|
|
/// Simple sound emitter that emits sound on use in hand
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public class EmitSoundOnThrowComponent : Component, ILand
|
|
{
|
|
/// <inheritdoc />
|
|
///
|
|
public override string Name => "EmitSoundOnThrow";
|
|
|
|
[DataField("sound")]
|
|
public string? _soundName;
|
|
[DataField("variation")]
|
|
public float _pitchVariation;
|
|
|
|
public void PlaySoundEffect()
|
|
{
|
|
if (!string.IsNullOrWhiteSpace(_soundName))
|
|
{
|
|
if (_pitchVariation > 0.0)
|
|
{
|
|
SoundSystem.Play(Filter.Pvs(Owner), _soundName, Owner, AudioHelpers.WithVariation(_pitchVariation).WithVolume(-2f));
|
|
}
|
|
SoundSystem.Play(Filter.Pvs(Owner), _soundName, Owner, AudioParams.Default.WithVolume(-2f));
|
|
}
|
|
}
|
|
|
|
void ILand.Land(LandEventArgs eventArgs)
|
|
{
|
|
PlaySoundEffect();
|
|
}
|
|
}
|
|
}
|