36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
#nullable enable
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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{
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/// <summary>
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/// A <see cref="Node"/> that can reach other <see cref="AdjacentNode"/>s that are directly adjacent to it.
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/// </summary>
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[DataDefinition]
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public class AdjacentNode : Node
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{
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protected override IEnumerable<Node> GetReachableNodes()
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{
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if (!Owner.TryGetComponent(out SnapGridComponent? snap))
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yield break;
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foreach (var cell in snap.GetCardinalNeighborCells())
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foreach (var entity in cell.GetLocal())
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{
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if (!entity.TryGetComponent<NodeContainerComponent>(out var container)) continue;
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foreach (var node in container.Nodes.Values)
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{
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if (node != null && node != this)
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{
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yield return node;
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}
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}
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}
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}
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}
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}
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