* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
30 lines
903 B
C#
30 lines
903 B
C#
using Content.Shared.GameObjects.Components.Body.Networks;
|
|
|
|
namespace Content.Server.GameObjects.Components.Body.Behavior
|
|
{
|
|
public class HeartBehavior : MechanismBehavior
|
|
{
|
|
private float _accumulatedFrameTime;
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
// TODO BODY do between pre and metabolism
|
|
if (Parent.Body == null ||
|
|
!Parent.Body.Owner.HasComponent<SharedBloodstreamComponent>())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Update at most once per second
|
|
_accumulatedFrameTime += frameTime;
|
|
|
|
// TODO: Move/accept/process bloodstream reagents only when the heart is pumping
|
|
if (_accumulatedFrameTime >= 1)
|
|
{
|
|
// bloodstream.Update(_accumulatedFrameTime);
|
|
_accumulatedFrameTime -= 1;
|
|
}
|
|
}
|
|
}
|
|
}
|