79 lines
2.4 KiB
C#
79 lines
2.4 KiB
C#
using System;
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using Content.Shared.NetIDs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Stacks
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{
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public abstract class SharedStackComponent : Component, ISerializationHooks
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{
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public sealed override string Name => "Stack";
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public sealed override uint? NetID => ContentNetIDs.STACK;
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[DataField("max")]
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private int _maxCount = 30;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("stackType", required:true, customTypeSerializer:typeof(PrototypeIdSerializer<StackPrototype>))]
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public string StackTypeId { get; private set; } = string.Empty;
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/// <summary>
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/// Current stack count.
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/// Do NOT set this directly, raise the <see cref="StackChangeCountEvent"/> event instead.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("count")]
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public int Count { get; set; } = 30;
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[ViewVariables]
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public int MaxCount
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{
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get => _maxCount;
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private set
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{
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if (_maxCount == value)
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return;
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_maxCount = value;
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Dirty();
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}
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}
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[ViewVariables]
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public int AvailableSpace => MaxCount - Count;
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public override ComponentState GetComponentState(ICommonSession player)
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{
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return new StackComponentState(Count, MaxCount);
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}
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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if (curState is not StackComponentState cast)
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return;
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// This will change the count and call events.
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EntitySystem.Get<SharedStackSystem>().SetCount(Owner.Uid, this, cast.Count);
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MaxCount = cast.MaxCount;
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}
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[Serializable, NetSerializable]
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private sealed class StackComponentState : ComponentState
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{
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public int Count { get; }
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public int MaxCount { get; }
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public StackComponentState(int count, int maxCount) : base(ContentNetIDs.STACK)
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{
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Count = count;
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MaxCount = maxCount;
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}
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}
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}
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}
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