* Add AFK detection for aHelp relay and admin specific afk time. * Correct query to new refactor * Change AFK timeout to 10min or else Pancake closes my PR 😭 * It wasnt a bug it was a feature, way less aHelps that way. * aHelp Colors arn't real! * Update Content.Shared/CCVar/CCVars.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
525 lines
22 KiB
C#
525 lines
22 KiB
C#
using System.Linq;
|
|
using System.Net.Http;
|
|
using System.Text;
|
|
using System.Text.Json;
|
|
using System.Text.Json.Nodes;
|
|
using System.Text.RegularExpressions;
|
|
using System.Threading.Tasks;
|
|
using Content.Server.Administration.Managers;
|
|
using Content.Server.Afk;
|
|
using Content.Server.Discord;
|
|
using Content.Server.GameTicking;
|
|
using Content.Shared.Administration;
|
|
using Content.Shared.CCVar;
|
|
using Content.Shared.Mind;
|
|
using JetBrains.Annotations;
|
|
using Robust.Server.Player;
|
|
using Robust.Shared;
|
|
using Robust.Shared.Configuration;
|
|
using Robust.Shared.Enums;
|
|
using Robust.Shared.Network;
|
|
using Robust.Shared.Player;
|
|
using Robust.Shared.Timing;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Server.Administration.Systems
|
|
{
|
|
[UsedImplicitly]
|
|
public sealed class BwoinkSystem : SharedBwoinkSystem
|
|
{
|
|
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
|
[Dependency] private readonly IAdminManager _adminManager = default!;
|
|
[Dependency] private readonly IConfigurationManager _config = default!;
|
|
[Dependency] private readonly IGameTiming _timing = default!;
|
|
[Dependency] private readonly IPlayerLocator _playerLocator = default!;
|
|
[Dependency] private readonly GameTicker _gameTicker = default!;
|
|
[Dependency] private readonly SharedMindSystem _minds = default!;
|
|
[Dependency] private readonly IAfkManager _afkManager = default!;
|
|
|
|
private ISawmill _sawmill = default!;
|
|
private readonly HttpClient _httpClient = new();
|
|
private string _webhookUrl = string.Empty;
|
|
private WebhookData? _webhookData;
|
|
private string _footerIconUrl = string.Empty;
|
|
private string _avatarUrl = string.Empty;
|
|
private string _serverName = string.Empty;
|
|
private readonly Dictionary<NetUserId, (string? id, string username, string description, string? characterName, GameRunLevel lastRunLevel)> _relayMessages = new();
|
|
private Dictionary<NetUserId, string> _oldMessageIds = new();
|
|
private readonly Dictionary<NetUserId, Queue<string>> _messageQueues = new();
|
|
private readonly HashSet<NetUserId> _processingChannels = new();
|
|
private readonly Dictionary<NetUserId, (TimeSpan Timestamp, bool Typing)> _typingUpdateTimestamps = new();
|
|
private string _overrideClientName = string.Empty;
|
|
|
|
// Max embed description length is 4096, according to https://discord.com/developers/docs/resources/channel#embed-object-embed-limits
|
|
// Keep small margin, just to be safe
|
|
private const ushort DescriptionMax = 4000;
|
|
|
|
// Maximum length a message can be before it is cut off
|
|
// Should be shorter than DescriptionMax
|
|
private const ushort MessageLengthCap = 3000;
|
|
|
|
// Text to be used to cut off messages that are too long. Should be shorter than MessageLengthCap
|
|
private const string TooLongText = "... **(too long)**";
|
|
|
|
private int _maxAdditionalChars;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
_config.OnValueChanged(CCVars.DiscordAHelpWebhook, OnWebhookChanged, true);
|
|
_config.OnValueChanged(CCVars.DiscordAHelpFooterIcon, OnFooterIconChanged, true);
|
|
_config.OnValueChanged(CCVars.DiscordAHelpAvatar, OnAvatarChanged, true);
|
|
_config.OnValueChanged(CVars.GameHostName, OnServerNameChanged, true);
|
|
_config.OnValueChanged(CCVars.AdminAhelpOverrideClientName, OnOverrideChanged, true);
|
|
_sawmill = IoCManager.Resolve<ILogManager>().GetSawmill("AHELP");
|
|
_maxAdditionalChars = GenerateAHelpMessage("", "", true, _gameTicker.RoundDuration().ToString("hh\\:mm\\:ss"), _gameTicker.RunLevel).Length;
|
|
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
|
|
|
|
SubscribeLocalEvent<GameRunLevelChangedEvent>(OnGameRunLevelChanged);
|
|
SubscribeNetworkEvent<BwoinkClientTypingUpdated>(OnClientTypingUpdated);
|
|
}
|
|
|
|
private void OnOverrideChanged(string obj)
|
|
{
|
|
_overrideClientName = obj;
|
|
}
|
|
|
|
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
|
|
{
|
|
if (e.NewStatus != SessionStatus.InGame)
|
|
return;
|
|
|
|
RaiseNetworkEvent(new BwoinkDiscordRelayUpdated(!string.IsNullOrWhiteSpace(_webhookUrl)), e.Session);
|
|
}
|
|
|
|
private void OnGameRunLevelChanged(GameRunLevelChangedEvent args)
|
|
{
|
|
// Don't make a new embed if we
|
|
// 1. were in the lobby just now, and
|
|
// 2. are not entering the lobby or directly into a new round.
|
|
if (args.Old is GameRunLevel.PreRoundLobby ||
|
|
args.New is not (GameRunLevel.PreRoundLobby or GameRunLevel.InRound))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Store the Discord message IDs of the previous round
|
|
_oldMessageIds = new Dictionary<NetUserId, string>();
|
|
foreach (var message in _relayMessages)
|
|
{
|
|
var id = message.Value.id;
|
|
if (id == null)
|
|
return;
|
|
|
|
_oldMessageIds[message.Key] = id;
|
|
}
|
|
|
|
_relayMessages.Clear();
|
|
}
|
|
|
|
private void OnClientTypingUpdated(BwoinkClientTypingUpdated msg, EntitySessionEventArgs args)
|
|
{
|
|
if (_typingUpdateTimestamps.TryGetValue(args.SenderSession.UserId, out var tuple) &&
|
|
tuple.Typing == msg.Typing &&
|
|
tuple.Timestamp + TimeSpan.FromSeconds(1) > _timing.RealTime)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_typingUpdateTimestamps[args.SenderSession.UserId] = (_timing.RealTime, msg.Typing);
|
|
|
|
// Non-admins can only ever type on their own ahelp, guard against fake messages
|
|
var isAdmin = _adminManager.GetAdminData(args.SenderSession)?.HasFlag(AdminFlags.Adminhelp) ?? false;
|
|
var channel = isAdmin ? msg.Channel : args.SenderSession.UserId;
|
|
var update = new BwoinkPlayerTypingUpdated(channel, args.SenderSession.Name, msg.Typing);
|
|
|
|
foreach (var admin in GetTargetAdmins())
|
|
{
|
|
if (admin.UserId == args.SenderSession.UserId)
|
|
continue;
|
|
|
|
RaiseNetworkEvent(update, admin);
|
|
}
|
|
}
|
|
|
|
private void OnServerNameChanged(string obj)
|
|
{
|
|
_serverName = obj;
|
|
}
|
|
|
|
public override void Shutdown()
|
|
{
|
|
base.Shutdown();
|
|
_config.UnsubValueChanged(CCVars.DiscordAHelpWebhook, OnWebhookChanged);
|
|
_config.UnsubValueChanged(CCVars.DiscordAHelpFooterIcon, OnFooterIconChanged);
|
|
_config.UnsubValueChanged(CVars.GameHostName, OnServerNameChanged);
|
|
_config.UnsubValueChanged(CCVars.AdminAhelpOverrideClientName, OnOverrideChanged);
|
|
}
|
|
|
|
private async void OnWebhookChanged(string url)
|
|
{
|
|
_webhookUrl = url;
|
|
|
|
RaiseNetworkEvent(new BwoinkDiscordRelayUpdated(!string.IsNullOrWhiteSpace(url)));
|
|
|
|
if (url == string.Empty)
|
|
return;
|
|
|
|
// Basic sanity check and capturing webhook ID and token
|
|
var match = Regex.Match(url, @"^https://discord\.com/api/webhooks/(\d+)/((?!.*/).*)$");
|
|
|
|
if (!match.Success)
|
|
{
|
|
// TODO: Ideally, CVar validation during setting should be better integrated
|
|
Log.Warning("Webhook URL does not appear to be valid. Using anyways...");
|
|
return;
|
|
}
|
|
|
|
if (match.Groups.Count <= 2)
|
|
{
|
|
Log.Error("Could not get webhook ID or token.");
|
|
return;
|
|
}
|
|
|
|
var webhookId = match.Groups[1].Value;
|
|
var webhookToken = match.Groups[2].Value;
|
|
|
|
// Fire and forget
|
|
await SetWebhookData(webhookId, webhookToken);
|
|
}
|
|
|
|
private async Task SetWebhookData(string id, string token)
|
|
{
|
|
var response = await _httpClient.GetAsync($"https://discord.com/api/v10/webhooks/{id}/{token}");
|
|
|
|
var content = await response.Content.ReadAsStringAsync();
|
|
if (!response.IsSuccessStatusCode)
|
|
{
|
|
_sawmill.Log(LogLevel.Error, $"Discord returned bad status code when trying to get webhook data (perhaps the webhook URL is invalid?): {response.StatusCode}\nResponse: {content}");
|
|
return;
|
|
}
|
|
|
|
_webhookData = JsonSerializer.Deserialize<WebhookData>(content);
|
|
}
|
|
|
|
private void OnFooterIconChanged(string url)
|
|
{
|
|
_footerIconUrl = url;
|
|
}
|
|
|
|
private void OnAvatarChanged(string url)
|
|
{
|
|
_avatarUrl = url;
|
|
}
|
|
|
|
private async void ProcessQueue(NetUserId userId, Queue<string> messages)
|
|
{
|
|
// Whether an embed already exists for this player
|
|
var exists = _relayMessages.TryGetValue(userId, out var existingEmbed);
|
|
|
|
// Whether the message will become too long after adding these new messages
|
|
var tooLong = exists && messages.Sum(msg => Math.Min(msg.Length, MessageLengthCap) + "\n".Length)
|
|
+ existingEmbed.description.Length > DescriptionMax;
|
|
|
|
// If there is no existing embed, or it is getting too long, we create a new embed
|
|
if (!exists || tooLong)
|
|
{
|
|
var lookup = await _playerLocator.LookupIdAsync(userId);
|
|
|
|
if (lookup == null)
|
|
{
|
|
_sawmill.Log(LogLevel.Error, $"Unable to find player for NetUserId {userId} when sending discord webhook.");
|
|
_relayMessages.Remove(userId);
|
|
return;
|
|
}
|
|
|
|
var linkToPrevious = string.Empty;
|
|
|
|
// If we have all the data required, we can link to the embed of the previous round or embed that was too long
|
|
if (_webhookData is { GuildId: { } guildId, ChannelId: { } channelId })
|
|
{
|
|
if (tooLong && existingEmbed.id != null)
|
|
{
|
|
linkToPrevious = $"**[Go to previous embed of this round](https://discord.com/channels/{guildId}/{channelId}/{existingEmbed.id})**\n";
|
|
}
|
|
else if (_oldMessageIds.TryGetValue(userId, out var id) && !string.IsNullOrEmpty(id))
|
|
{
|
|
linkToPrevious = $"**[Go to last round's conversation with this player](https://discord.com/channels/{guildId}/{channelId}/{id})**\n";
|
|
}
|
|
}
|
|
|
|
var characterName = _minds.GetCharacterName(userId);
|
|
existingEmbed = (null, lookup.Username, linkToPrevious, characterName, _gameTicker.RunLevel);
|
|
}
|
|
|
|
// Previous message was in another RunLevel, so show that in the embed
|
|
if (existingEmbed.lastRunLevel != _gameTicker.RunLevel)
|
|
{
|
|
existingEmbed.description += _gameTicker.RunLevel switch
|
|
{
|
|
GameRunLevel.PreRoundLobby => "\n\n:arrow_forward: _**Pre-round lobby started**_\n",
|
|
GameRunLevel.InRound => "\n\n:arrow_forward: _**Round started**_\n",
|
|
GameRunLevel.PostRound => "\n\n:stop_button: _**Post-round started**_\n",
|
|
_ => throw new ArgumentOutOfRangeException(nameof(_gameTicker.RunLevel), $"{_gameTicker.RunLevel} was not matched."),
|
|
};
|
|
|
|
existingEmbed.lastRunLevel = _gameTicker.RunLevel;
|
|
}
|
|
|
|
// Add available messages to the embed description
|
|
while (messages.TryDequeue(out var message))
|
|
{
|
|
// In case someone thinks they're funny
|
|
if (message.Length > MessageLengthCap)
|
|
message = message[..(MessageLengthCap - TooLongText.Length)] + TooLongText;
|
|
|
|
existingEmbed.description += $"\n{message}";
|
|
}
|
|
|
|
var payload = GeneratePayload(existingEmbed.description, existingEmbed.username, existingEmbed.characterName);
|
|
|
|
// If there is no existing embed, create a new one
|
|
// Otherwise patch (edit) it
|
|
if (existingEmbed.id == null)
|
|
{
|
|
var request = await _httpClient.PostAsync($"{_webhookUrl}?wait=true",
|
|
new StringContent(JsonSerializer.Serialize(payload), Encoding.UTF8, "application/json"));
|
|
|
|
var content = await request.Content.ReadAsStringAsync();
|
|
if (!request.IsSuccessStatusCode)
|
|
{
|
|
_sawmill.Log(LogLevel.Error, $"Discord returned bad status code when posting message (perhaps the message is too long?): {request.StatusCode}\nResponse: {content}");
|
|
_relayMessages.Remove(userId);
|
|
return;
|
|
}
|
|
|
|
var id = JsonNode.Parse(content)?["id"];
|
|
if (id == null)
|
|
{
|
|
_sawmill.Log(LogLevel.Error, $"Could not find id in json-content returned from discord webhook: {content}");
|
|
_relayMessages.Remove(userId);
|
|
return;
|
|
}
|
|
|
|
existingEmbed.id = id.ToString();
|
|
}
|
|
else
|
|
{
|
|
var request = await _httpClient.PatchAsync($"{_webhookUrl}/messages/{existingEmbed.id}",
|
|
new StringContent(JsonSerializer.Serialize(payload), Encoding.UTF8, "application/json"));
|
|
|
|
if (!request.IsSuccessStatusCode)
|
|
{
|
|
var content = await request.Content.ReadAsStringAsync();
|
|
_sawmill.Log(LogLevel.Error, $"Discord returned bad status code when patching message (perhaps the message is too long?): {request.StatusCode}\nResponse: {content}");
|
|
_relayMessages.Remove(userId);
|
|
return;
|
|
}
|
|
}
|
|
|
|
_relayMessages[userId] = existingEmbed;
|
|
|
|
_processingChannels.Remove(userId);
|
|
}
|
|
|
|
private WebhookPayload GeneratePayload(string messages, string username, string? characterName = null)
|
|
{
|
|
// Add character name
|
|
if (characterName != null)
|
|
username += $" ({characterName})";
|
|
|
|
// If no admins are online, set embed color to red. Otherwise green
|
|
var color = GetNonAfkAdmins().Count > 0 ? 0x41F097 : 0xFF0000;
|
|
|
|
// Limit server name to 1500 characters, in case someone tries to be a little funny
|
|
var serverName = _serverName[..Math.Min(_serverName.Length, 1500)];
|
|
|
|
var round = _gameTicker.RunLevel switch
|
|
{
|
|
GameRunLevel.PreRoundLobby => _gameTicker.RoundId == 0
|
|
? "pre-round lobby after server restart" // first round after server restart has ID == 0
|
|
: $"pre-round lobby for round {_gameTicker.RoundId + 1}",
|
|
GameRunLevel.InRound => $"round {_gameTicker.RoundId}",
|
|
GameRunLevel.PostRound => $"post-round {_gameTicker.RoundId}",
|
|
_ => throw new ArgumentOutOfRangeException(nameof(_gameTicker.RunLevel), $"{_gameTicker.RunLevel} was not matched."),
|
|
};
|
|
|
|
return new WebhookPayload
|
|
{
|
|
Username = username,
|
|
AvatarUrl = string.IsNullOrWhiteSpace(_avatarUrl) ? null : _avatarUrl,
|
|
Embeds = new List<WebhookEmbed>
|
|
{
|
|
new()
|
|
{
|
|
Description = messages,
|
|
Color = color,
|
|
Footer = new WebhookEmbedFooter
|
|
{
|
|
Text = $"{serverName} ({round})",
|
|
IconUrl = string.IsNullOrWhiteSpace(_footerIconUrl) ? null : _footerIconUrl
|
|
},
|
|
},
|
|
},
|
|
};
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
base.Update(frameTime);
|
|
|
|
foreach (var userId in _messageQueues.Keys.ToArray())
|
|
{
|
|
if (_processingChannels.Contains(userId))
|
|
continue;
|
|
|
|
var queue = _messageQueues[userId];
|
|
_messageQueues.Remove(userId);
|
|
if (queue.Count == 0)
|
|
continue;
|
|
|
|
_processingChannels.Add(userId);
|
|
|
|
ProcessQueue(userId, queue);
|
|
}
|
|
}
|
|
|
|
protected override void OnBwoinkTextMessage(BwoinkTextMessage message, EntitySessionEventArgs eventArgs)
|
|
{
|
|
base.OnBwoinkTextMessage(message, eventArgs);
|
|
var senderSession = eventArgs.SenderSession;
|
|
|
|
// TODO: Sanitize text?
|
|
// Confirm that this person is actually allowed to send a message here.
|
|
var personalChannel = senderSession.UserId == message.UserId;
|
|
var senderAdmin = _adminManager.GetAdminData(senderSession);
|
|
var senderAHelpAdmin = senderAdmin?.HasFlag(AdminFlags.Adminhelp) ?? false;
|
|
var authorized = personalChannel || senderAHelpAdmin;
|
|
if (!authorized)
|
|
{
|
|
// Unauthorized bwoink (log?)
|
|
return;
|
|
}
|
|
|
|
var escapedText = FormattedMessage.EscapeText(message.Text);
|
|
|
|
string bwoinkText;
|
|
|
|
if (senderAdmin is not null && senderAdmin.Flags == AdminFlags.Adminhelp) // Mentor. Not full admin. That's why it's colored differently.
|
|
{
|
|
bwoinkText = $"[color=purple]{senderSession.Name}[/color]: {escapedText}";
|
|
}
|
|
else if (senderAdmin is not null && senderAdmin.HasFlag(AdminFlags.Adminhelp))
|
|
{
|
|
bwoinkText = $"[color=red]{senderSession.Name}[/color]: {escapedText}";
|
|
}
|
|
else
|
|
{
|
|
bwoinkText = $"{senderSession.Name}: {escapedText}";
|
|
}
|
|
|
|
var msg = new BwoinkTextMessage(message.UserId, senderSession.UserId, bwoinkText);
|
|
|
|
LogBwoink(msg);
|
|
|
|
var admins = GetTargetAdmins();
|
|
|
|
// Notify all admins
|
|
foreach (var channel in admins)
|
|
{
|
|
RaiseNetworkEvent(msg, channel);
|
|
}
|
|
|
|
// Notify player
|
|
if (_playerManager.TryGetSessionById(message.UserId, out var session))
|
|
{
|
|
if (!admins.Contains(session.Channel))
|
|
{
|
|
// If _overrideClientName is set, we generate a new message with the override name. The admins name will still be the original name for the webhooks.
|
|
if (_overrideClientName != string.Empty)
|
|
{
|
|
string overrideMsgText;
|
|
// Doing the same thing as above, but with the override name. Theres probably a better way to do this.
|
|
if (senderAdmin is not null && senderAdmin.Flags == AdminFlags.Adminhelp) // Mentor. Not full admin. That's why it's colored differently.
|
|
{
|
|
overrideMsgText = $"[color=purple]{_overrideClientName}[/color]: {escapedText}";
|
|
}
|
|
else if (senderAdmin is not null && senderAdmin.HasFlag(AdminFlags.Adminhelp))
|
|
{
|
|
overrideMsgText = $"[color=red]{_overrideClientName}[/color]: {escapedText}";
|
|
}
|
|
else
|
|
{
|
|
overrideMsgText = $"{senderSession.Name}: {escapedText}"; // Not an admin, name is not overridden.
|
|
}
|
|
|
|
RaiseNetworkEvent(new BwoinkTextMessage(message.UserId, senderSession.UserId, overrideMsgText), session.Channel);
|
|
}
|
|
else
|
|
RaiseNetworkEvent(msg, session.Channel);
|
|
}
|
|
}
|
|
|
|
var sendsWebhook = _webhookUrl != string.Empty;
|
|
if (sendsWebhook)
|
|
{
|
|
if (!_messageQueues.ContainsKey(msg.UserId))
|
|
_messageQueues[msg.UserId] = new Queue<string>();
|
|
|
|
var str = message.Text;
|
|
var unameLength = senderSession.Name.Length;
|
|
|
|
if (unameLength + str.Length + _maxAdditionalChars > DescriptionMax)
|
|
{
|
|
str = str[..(DescriptionMax - _maxAdditionalChars - unameLength)];
|
|
}
|
|
var nonAfkAdmins = GetNonAfkAdmins();
|
|
_messageQueues[msg.UserId].Enqueue(GenerateAHelpMessage(senderSession.Name, str, !personalChannel, _gameTicker.RoundDuration().ToString("hh\\:mm\\:ss"), _gameTicker.RunLevel, nonAfkAdmins.Count == 0));
|
|
}
|
|
|
|
if (admins.Count != 0 || sendsWebhook)
|
|
return;
|
|
|
|
// No admin online, let the player know
|
|
var systemText = Loc.GetString("bwoink-system-starmute-message-no-other-users");
|
|
var starMuteMsg = new BwoinkTextMessage(message.UserId, SystemUserId, systemText);
|
|
RaiseNetworkEvent(starMuteMsg, senderSession.Channel);
|
|
}
|
|
|
|
private IList<INetChannel> GetNonAfkAdmins()
|
|
{
|
|
return _adminManager.ActiveAdmins
|
|
.Where(p => (_adminManager.GetAdminData(p)?.HasFlag(AdminFlags.Adminhelp) ?? false) && !_afkManager.IsAfk(p))
|
|
.Select(p => p.Channel)
|
|
.ToList();
|
|
}
|
|
|
|
private IList<INetChannel> GetTargetAdmins()
|
|
{
|
|
return _adminManager.ActiveAdmins
|
|
.Where(p => _adminManager.GetAdminData(p)?.HasFlag(AdminFlags.Adminhelp) ?? false)
|
|
.Select(p => p.Channel)
|
|
.ToList();
|
|
}
|
|
|
|
private static string GenerateAHelpMessage(string username, string message, bool admin, string roundTime, GameRunLevel roundState, bool noReceivers = false)
|
|
{
|
|
var stringbuilder = new StringBuilder();
|
|
|
|
if (admin)
|
|
stringbuilder.Append(":outbox_tray:");
|
|
else if (noReceivers)
|
|
stringbuilder.Append(":sos:");
|
|
else
|
|
stringbuilder.Append(":inbox_tray:");
|
|
|
|
if(roundTime != string.Empty && roundState == GameRunLevel.InRound)
|
|
stringbuilder.Append($" **{roundTime}**");
|
|
stringbuilder.Append($" **{username}:** ");
|
|
stringbuilder.Append(message);
|
|
return stringbuilder.ToString();
|
|
}
|
|
}
|
|
}
|
|
|