* Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out * Missed one * Missed another * Fix data field ids
16 lines
416 B
C#
16 lines
416 B
C#
using Content.Shared.Maps;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Parallax.Biomes.Layers;
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/// <summary>
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/// Handles actual objects such as decals and entities.
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/// </summary>
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public partial interface IBiomeWorldLayer : IBiomeLayer
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{
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/// <summary>
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/// What tiles we're allowed to spawn on, real or biome.
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/// </summary>
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List<ProtoId<ContentTileDefinition>> AllowedTiles { get; }
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}
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