* Make shark plush janitor-bucketable * fix bucketed grey shark texture * Make sprites less shiny and adapt copyright notice * Made shark way way less shiny * Allow carp plush and rehydratables in mop bucket. * Remove old mop bucket shark sprites * Fix post-merge bugs * Fix errors * Move ReactiveContainer stuff to shared That should mean it is now predicted. * Custom eject verb for the mop bucket * Fixes OnSolutionChange, removes pop-up as there already is one. * .ftl is not necessary as the custom pop-up was removed * Review fixes * Update Content.Shared/Chemistry/Components/ReactiveContainerComponent.cs * Update Content.Shared/Chemistry/EntitySystems/ReactiveContainerSystem.cs --------- Co-authored-by: Psychpsyo <psychpsyo@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
54 lines
2.0 KiB
C#
54 lines
2.0 KiB
C#
using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reaction;
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using Robust.Shared.Containers;
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namespace Content.Shared.Chemistry.EntitySystems;
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public sealed class ReactiveContainerSystem : EntitySystem
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{
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ReactiveContainerComponent, EntInsertedIntoContainerMessage>(OnInserted);
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SubscribeLocalEvent<ReactiveContainerComponent, SolutionContainerChangedEvent>(OnSolutionChange);
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}
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private void OnInserted(EntityUid uid, ReactiveContainerComponent comp, EntInsertedIntoContainerMessage args)
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{
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// Only reactive entities can react with the solution
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if (!HasComp<ReactiveComponent>(args.Entity))
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return;
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if (!_solutionContainerSystem.TryGetSolution(uid, comp.Solution, out _, out var solution))
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return;
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if (solution.Volume == 0)
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return;
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_reactiveSystem.DoEntityReaction(args.Entity, solution, ReactionMethod.Touch);
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}
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private void OnSolutionChange(EntityUid uid, ReactiveContainerComponent comp, SolutionContainerChangedEvent args)
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{
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if (!_solutionContainerSystem.TryGetSolution(uid, comp.Solution, out _, out var solution))
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return;
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if (solution.Volume == 0)
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return;
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if (!TryComp<ContainerManagerComponent>(uid, out var manager))
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return;
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if (!_containerSystem.TryGetContainer(uid, comp.Container, out var container))
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return;
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foreach (var entity in container.ContainedEntities)
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{
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if (!HasComp<ReactiveComponent>(entity))
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continue;
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_reactiveSystem.DoEntityReaction(entity, solution, ReactionMethod.Touch);
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}
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}
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}
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