Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
26 lines
813 B
C#
26 lines
813 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Chemistry.Components;
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/// <summary>
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/// This is used for entities which are currently being affected by smoke.
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/// Manages the gradual metabolism every second.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentPause]
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public sealed partial class SmokeAffectedComponent : Component
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{
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/// <summary>
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/// The time at which the next smoke metabolism will occur.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoPausedField]
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public TimeSpan NextSecond;
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/// <summary>
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/// The smoke that is currently affecting this entity.
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/// </summary>
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[DataField]
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public EntityUid SmokeEntity;
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}
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