* Make shark plush janitor-bucketable * fix bucketed grey shark texture * Make sprites less shiny and adapt copyright notice * Made shark way way less shiny * Allow carp plush and rehydratables in mop bucket. * Remove old mop bucket shark sprites * Fix post-merge bugs * Fix errors * Move ReactiveContainer stuff to shared That should mean it is now predicted. * Custom eject verb for the mop bucket * Fixes OnSolutionChange, removes pop-up as there already is one. * .ftl is not necessary as the custom pop-up was removed * Review fixes * Update Content.Shared/Chemistry/Components/ReactiveContainerComponent.cs * Update Content.Shared/Chemistry/EntitySystems/ReactiveContainerSystem.cs --------- Co-authored-by: Psychpsyo <psychpsyo@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
22 lines
624 B
C#
22 lines
624 B
C#
namespace Content.Shared.Chemistry.Components;
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/// <summary>
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/// Represents a container that also contains a solution.
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/// This means that reactive entities react when inserted into the container.
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/// </summary>
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[RegisterComponent]
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public sealed partial class ReactiveContainerComponent : Component
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{
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/// <summary>
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/// The container that holds the solution.
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/// </summary>
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[DataField(required: true)]
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public string Container = default!;
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/// <summary>
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/// The solution in the container.
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/// </summary>
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[DataField(required: true)]
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public string Solution = default!;
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}
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