Files
tbd-station-14/Content.Shared/Utility/SharedDirectionExtensions.cs
DrSmugleaf 48b61f6bcc Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-09-06 16:11:53 +02:00

87 lines
2.6 KiB
C#

using System.Collections.Generic;
using Content.Shared.Maps;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Shared.Utility
{
public static class SharedDirectionExtensions
{
/// <summary>
/// Gets random directions until none are left
/// </summary>
/// <returns>An enumerable of the directions.</returns>
public static IEnumerable<Direction> RandomDirections()
{
var directions = new[]
{
Direction.East,
Direction.SouthEast,
Direction.South,
Direction.SouthWest,
Direction.West,
Direction.NorthWest,
Direction.North,
Direction.NorthEast,
};
var robustRandom = IoCManager.Resolve<IRobustRandom>();
var n = directions.Length;
while (n > 1)
{
n--;
var k = robustRandom.Next(n + 1);
var value = directions[k];
directions[k] = directions[n];
directions[n] = value;
}
foreach (var direction in directions)
{
yield return direction;
}
}
/// <summary>
/// Gets tiles in random directions from the given one.
/// </summary>
/// <returns>An enumerable of the adjacent tiles.</returns>
public static IEnumerable<TileRef> AdjacentTilesRandom(this TileRef tile, bool ignoreSpace = false)
{
return tile.GridPosition().AdjacentTilesRandom(ignoreSpace);
}
/// <summary>
/// Gets tiles in random directions from the given one.
/// </summary>
/// <returns>An enumerable of the adjacent tiles.</returns>
public static IEnumerable<TileRef> AdjacentTilesRandom(this EntityCoordinates coordinates, bool ignoreSpace = false)
{
foreach (var direction in RandomDirections())
{
var adjacent = coordinates.Offset(direction).GetTileRef();
if (adjacent == null)
{
continue;
}
if (ignoreSpace && adjacent.Value.Tile.IsEmpty)
{
continue;
}
yield return adjacent.Value;
}
}
public static EntityCoordinates Offset(this EntityCoordinates coordinates, Direction direction)
{
return coordinates.Offset(direction.ToVec());
}
}
}