Files
tbd-station-14/Content.Shared/Damage/DamageContainer/DamageContainer.cs
DrSmugleaf dd385a0511 Change all of body system to use entities and components (#2074)
* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
2020-10-10 15:25:13 +02:00

286 lines
8.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.GameObjects.Components.Damage;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Damage.DamageContainer
{
/// <summary>
/// Holds the information regarding the various forms of damage an object has
/// taken (i.e. brute, burn, or toxic damage).
/// </summary>
[Serializable, NetSerializable]
public class DamageContainer
{
private Dictionary<DamageType, int> _damageList = DamageTypeExtensions.ToDictionary();
public delegate void HealthChangedDelegate(List<HealthChangeData> changes);
[NonSerialized] public readonly HealthChangedDelegate OnHealthChanged;
public DamageContainer(HealthChangedDelegate onHealthChanged, DamageContainerPrototype data)
{
ID = data.ID;
OnHealthChanged = onHealthChanged;
SupportedClasses = data.ActiveDamageClasses;
}
public string ID { get; }
[ViewVariables] public virtual List<DamageClass> SupportedClasses { get; }
[ViewVariables]
public virtual List<DamageType> SupportedTypes
{
get
{
var toReturn = new List<DamageType>();
foreach (var @class in SupportedClasses)
{
toReturn.AddRange(@class.ToTypes());
}
return toReturn;
}
}
/// <summary>
/// Sum of all damages kept on record.
/// </summary>
[ViewVariables]
public int TotalDamage => _damageList.Values.Sum();
public IReadOnlyDictionary<DamageClass, int> DamageClasses =>
DamageTypeExtensions.ToClassDictionary(DamageTypes);
public IReadOnlyDictionary<DamageType, int> DamageTypes => _damageList;
public bool SupportsDamageClass(DamageClass @class)
{
return SupportedClasses.Contains(@class);
}
public bool SupportsDamageType(DamageType type)
{
return SupportedClasses.Contains(type.ToClass());
}
/// <summary>
/// Attempts to grab the damage value for the given <see cref="DamageType"/>.
/// </summary>
/// <returns>
/// False if the container does not support that type, true otherwise.
/// </returns>
public bool TryGetDamageValue(DamageType type, [NotNullWhen(true)] out int damage)
{
return _damageList.TryGetValue(type, out damage);
}
/// <summary>
/// Grabs the damage value for the given <see cref="DamageType"/>.
/// </summary>
public int GetDamageValue(DamageType type)
{
return TryGetDamageValue(type, out var damage) ? damage : 0;
}
/// <summary>
/// Attempts to grab the sum of damage values for the given
/// <see cref="DamageClasses"/>.
/// </summary>
/// <param name="class">The class to get the sum for.</param>
/// <param name="damage">The resulting amount of damage, if any.</param>
/// <returns>
/// True if the class is supported in this container, false otherwise.
/// </returns>
public bool TryGetDamageClassSum(DamageClass @class, [NotNullWhen(true)] out int damage)
{
damage = 0;
if (SupportsDamageClass(@class))
{
foreach (var type in @class.ToTypes())
{
damage += GetDamageValue(type);
}
return true;
}
return false;
}
/// <summary>
/// Grabs the sum of damage values for the given <see cref="DamageClasses"/>.
/// </summary>
public int GetDamageClassSum(DamageClass damageClass)
{
var sum = 0;
foreach (var type in damageClass.ToTypes())
{
sum += GetDamageValue(type);
}
return sum;
}
/// <summary>
/// Attempts to change the damage value for the given
/// <see cref="DamageType"/>
/// </summary>
/// <returns>
/// True if successful, false if this container does not support that type.
/// </returns>
public bool TryChangeDamageValue(DamageType type, int delta)
{
var damageClass = type.ToClass();
if (SupportsDamageClass(damageClass))
{
var current = _damageList[type];
current = _damageList[type] = current + delta;
if (_damageList[type] < 0)
{
_damageList[type] = 0;
delta = -current;
current = 0;
}
var datum = new HealthChangeData(type, current, delta);
var data = new List<HealthChangeData> {datum};
OnHealthChanged(data);
return true;
}
return false;
}
/// <summary>
/// Changes the damage value for the given <see cref="DamageType"/>.
/// </summary>
/// <param name="type">The type of damage to change.</param>
/// <param name="delta">The amount to change it by.</param>
/// <param name="quiet">
/// Whether or not to suppress the health change event.
/// </param>
/// <returns>
/// True if successful, false if this container does not support that type.
/// </returns>
public bool ChangeDamageValue(DamageType type, int delta, bool quiet = false)
{
if (!_damageList.TryGetValue(type, out var current))
{
return false;
}
_damageList[type] = current + delta;
if (_damageList[type] < 0)
{
_damageList[type] = 0;
delta = -current;
}
current = _damageList[type];
var datum = new HealthChangeData(type, current, delta);
var data = new List<HealthChangeData> {datum};
OnHealthChanged(data);
return true;
}
/// <summary>
/// Attempts to set the damage value for the given <see cref="DamageType"/>.
/// </summary>
/// <returns>
/// True if successful, false if this container does not support that type.
/// </returns>
public bool TrySetDamageValue(DamageType type, int newValue)
{
if (newValue < 0)
{
return false;
}
var damageClass = type.ToClass();
if (SupportedClasses.Contains(damageClass))
{
var old = _damageList[type] = newValue;
_damageList[type] = newValue;
var delta = newValue - old;
var datum = new HealthChangeData(type, newValue, delta);
var data = new List<HealthChangeData> {datum};
OnHealthChanged(data);
return true;
}
return false;
}
/// <summary>
/// Tries to set the damage value for the given <see cref="DamageType"/>.
/// </summary>
/// <param name="type">The type of damage to set.</param>
/// <param name="newValue">The value to set it to.</param>
/// <param name="quiet">
/// Whether or not to suppress the health changed event.
/// </param>
/// <returns>True if successful, false otherwise.</returns>
public bool SetDamageValue(DamageType type, int newValue, bool quiet = false)
{
if (newValue < 0)
{
return false;
}
if (!_damageList.ContainsKey(type))
{
return false;
}
var old = _damageList[type];
_damageList[type] = newValue;
if (!quiet)
{
var delta = newValue - old;
var datum = new HealthChangeData(type, 0, delta);
var data = new List<HealthChangeData> {datum};
OnHealthChanged(data);
}
return true;
}
public void Heal()
{
var data = new List<HealthChangeData>();
foreach (var type in SupportedTypes)
{
var delta = -GetDamageValue(type);
var datum = new HealthChangeData(type, 0, delta);
data.Add(datum);
SetDamageValue(type, 0, true);
}
OnHealthChanged(data);
}
}
}