Files
tbd-station-14/Content.Shared/Alert/AlertType.cs
chairbender 5f788c3318 Alerts System and UI (#2529)
* #272 add bordered panel for effects bar

* #272 avoid mouse overlapping tooltip when near edges,
change tooltip colors to match mockups

* #272 WIP defining status effect states as YML and
sending them as encoded integers

* #272 refactor to use new alert system

* #272 refactor to use new alert system

* #272 fix various bugs with new alert system and update
alerts to have color

* #272 WIP

* #272 rename status effects to alerts

* #272 WIP reworking alert internals to avoid code dup
and eliminate enum

* #272 refactor alerts to use
categories and fix various bugs

* #272 more alert bugfixes

* #272 alert ordering

* #272 callback-based approach for alert clicks

* #272 add debug commands for alerts

* #272 utilize new GridContainer capabilities for sizing of alerts tab

* #272 scale alerts height based on
window size

* #272 fix tooltip flicker

* #272 transparent alert panel

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 alert prototype tests

* #272 alert manager tests

* #272 alert order tests

* #272 simple unit test for alerts component

* #272 integration test for alerts

* #272 rework alerts to use enums instead
of id / category

* #272 various cleanups for PR

* #272 use byte for more compact alert messages

* #272 rename StatusEffects folder to Alerts,
add missing NetSerializable
2020-11-10 15:22:19 +11:00

53 lines
998 B
C#

namespace Content.Shared.Alert
{
/// <summary>
/// Every category of alert. Corresponds to category field in alert prototypes defined in YML
/// </summary>
public enum AlertCategory
{
Pressure,
Temperature,
Buckled,
Health,
Piloting,
Hunger,
Thirst
}
/// <summary>
/// Every kind of alert. Corresponds to alertType field in alert prototypes defined in YML
/// </summary>
public enum AlertType
{
Error,
LowPressure,
HighPressure,
Fire,
Cold,
Hot,
Weightless,
Stun,
Handcuffed,
Buckled,
HumanCrit,
HumanDead,
HumanHealth,
PilotingShuttle,
Overfed,
Peckish,
Starving,
Overhydrated,
Thirsty,
Parched,
Pulled,
Pulling,
Debug1,
Debug2,
Debug3,
Debug4,
Debug5,
Debug6
}
}