* Make pointing check for occlusions * Make pointing ignore the pointer in case you are hella occluding * Merge branch 'master' of https://github.com/space-wizards/space-station-14 into unoccluded-pointing
54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using Content.Server.GameObjects.Components.Pointing;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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namespace Content.Server.GlobalVerbs
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{
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/// <summary>
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/// Global verb that points at an entity.
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/// </summary>
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[GlobalVerb]
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public class PointingVerb : GlobalVerb
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{
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public override bool RequireInteractionRange => false;
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public override void GetData(IEntity user, IEntity target, VerbData data)
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{
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data.Visibility = VerbVisibility.Invisible;
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if (!user.HasComponent<IActorComponent>())
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{
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return;
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}
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if (!EntitySystem.Get<PointingSystem>().InRange(user, target.Transform.Coordinates))
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{
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return;
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}
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if (target.HasComponent<PointingArrowComponent>())
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{
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return;
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}
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data.Visibility = VerbVisibility.Visible;
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data.Text = Loc.GetString("Point at");
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}
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public override void Activate(IEntity user, IEntity target)
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{
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if (!user.TryGetComponent(out IActorComponent actor))
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{
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return;
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}
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EntitySystem.Get<PointingSystem>().TryPoint(actor.playerSession, target.Transform.Coordinates, target.Uid);
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}
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}
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}
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