* #272 add bordered panel for effects bar * #272 avoid mouse overlapping tooltip when near edges, change tooltip colors to match mockups * #272 WIP defining status effect states as YML and sending them as encoded integers * #272 refactor to use new alert system * #272 refactor to use new alert system * #272 fix various bugs with new alert system and update alerts to have color * #272 WIP * #272 rename status effects to alerts * #272 WIP reworking alert internals to avoid code dup and eliminate enum * #272 refactor alerts to use categories and fix various bugs * #272 more alert bugfixes * #272 alert ordering * #272 callback-based approach for alert clicks * #272 add debug commands for alerts * #272 utilize new GridContainer capabilities for sizing of alerts tab * #272 scale alerts height based on window size * #272 fix tooltip flicker * #272 transparent alert panel * #272 adjust styles to match injazz mockups more, add cooldown info in tooltip * #272 adjust styles to match injazz mockups more, add cooldown info in tooltip * #272 alert prototype tests * #272 alert manager tests * #272 alert order tests * #272 simple unit test for alerts component * #272 integration test for alerts * #272 rework alerts to use enums instead of id / category * #272 various cleanups for PR * #272 use byte for more compact alert messages * #272 rename StatusEffects folder to Alerts, add missing NetSerializable
127 lines
3.6 KiB
C#
127 lines
3.6 KiB
C#
using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.Alert;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystemMessages.Gravity;
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using Content.Shared.GameTicking;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Components.Map;
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using Robust.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class WeightlessSystem : EntitySystem, IResettingEntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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private readonly Dictionary<GridId, List<ServerAlertsComponent>> _alerts = new Dictionary<GridId, List<ServerAlertsComponent>>();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GravityChangedMessage>(GravityChanged);
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SubscribeLocalEvent<EntParentChangedMessage>(EntParentChanged);
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}
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public void Reset()
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{
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_alerts.Clear();
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}
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public void AddAlert(ServerAlertsComponent status)
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{
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var gridId = status.Owner.Transform.GridID;
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var alerts = _alerts.GetOrNew(gridId);
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alerts.Add(status);
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if (_mapManager.TryGetGrid(status.Owner.Transform.GridID, out var grid))
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{
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if (grid.HasGravity)
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{
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RemoveWeightless(status);
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}
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else
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{
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AddWeightless(status);
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}
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}
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}
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public void RemoveAlert(ServerAlertsComponent status)
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{
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var grid = status.Owner.Transform.GridID;
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if (!_alerts.TryGetValue(grid, out var statuses))
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{
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return;
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}
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statuses.Remove(status);
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}
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private void GravityChanged(GravityChangedMessage ev)
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{
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if (!_alerts.TryGetValue(ev.Grid.Index, out var statuses))
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{
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return;
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}
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if (ev.HasGravity)
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{
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foreach (var status in statuses)
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{
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RemoveWeightless(status);
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}
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}
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else
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{
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foreach (var status in statuses)
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{
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AddWeightless(status);
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}
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}
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}
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private void AddWeightless(ServerAlertsComponent status)
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{
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status.ShowAlert(AlertType.Weightless);
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}
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private void RemoveWeightless(ServerAlertsComponent status)
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{
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status.ClearAlert(AlertType.Weightless);
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}
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private void EntParentChanged(EntParentChangedMessage ev)
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{
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if (!ev.Entity.TryGetComponent(out ServerAlertsComponent status))
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{
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return;
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}
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if (ev.OldParent != null &&
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ev.OldParent.TryGetComponent(out IMapGridComponent mapGrid))
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{
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var oldGrid = mapGrid.GridIndex;
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if (_alerts.TryGetValue(oldGrid, out var oldStatuses))
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{
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oldStatuses.Remove(status);
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}
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}
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var newGrid = ev.Entity.Transform.GridID;
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var newStatuses = _alerts.GetOrNew(newGrid);
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newStatuses.Add(status);
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}
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}
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}
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