Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/VerbSystem.cs
DrSmugleaf ebe8a82033 Add commands to show and hide organs inside bodies (#2292)
* Add seeing entities through containers and on the context menu and 4 commands

* Remove unused imports
2020-10-26 12:11:32 +01:00

186 lines
6.1 KiB
C#

#nullable enable
using System.Collections.Generic;
using System.Reflection;
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.GameTicking;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using static Content.Shared.GameObjects.EntitySystemMessages.VerbSystemMessages;
namespace Content.Server.GameObjects.EntitySystems
{
public class VerbSystem : SharedVerbSystem, IResettingEntitySystem
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
private readonly HashSet<IPlayerSession> _seesThroughContainers = new HashSet<IPlayerSession>();
public override void Initialize()
{
base.Initialize();
IoCManager.InjectDependencies(this);
SubscribeNetworkEvent<RequestVerbsMessage>(RequestVerbs);
SubscribeNetworkEvent<UseVerbMessage>(UseVerb);
_playerManager.PlayerStatusChanged += PlayerStatusChanged;
}
private void PlayerStatusChanged(object? sender, SessionStatusEventArgs args)
{
if (args.NewStatus == SessionStatus.Disconnected)
{
_seesThroughContainers.Remove(args.Session);
}
}
public void Reset()
{
_seesThroughContainers.Clear();
}
public void AddContainerVisibility(IPlayerSession session)
{
if (!_seesThroughContainers.Add(session))
{
return;
}
var message = new PlayerContainerVisibilityMessage(true);
RaiseNetworkEvent(message, session.ConnectedClient);
}
public void RemoveContainerVisibility(IPlayerSession session)
{
if (!_seesThroughContainers.Remove(session))
{
return;
}
var message = new PlayerContainerVisibilityMessage(false);
RaiseNetworkEvent(message, session.ConnectedClient);
}
public bool HasContainerVisibility(IPlayerSession session)
{
return _seesThroughContainers.Contains(session);
}
private void UseVerb(UseVerbMessage use, EntitySessionEventArgs eventArgs)
{
if (!_entityManager.TryGetEntity(use.EntityUid, out var entity))
{
return;
}
var session = eventArgs.SenderSession;
var userEntity = session.AttachedEntity;
if (userEntity == null)
{
Logger.Warning($"{nameof(UseVerb)} called by player {session} with no attached entity.");
return;
}
foreach (var (component, verb) in VerbUtility.GetVerbs(entity))
{
if ($"{component.GetType()}:{verb.GetType()}" != use.VerbKey)
{
continue;
}
if (!VerbUtility.VerbAccessChecks(userEntity, entity, verb))
{
break;
}
verb.Activate(userEntity, component);
break;
}
foreach (var globalVerb in VerbUtility.GetGlobalVerbs(Assembly.GetExecutingAssembly()))
{
if (globalVerb.GetType().ToString() != use.VerbKey)
{
continue;
}
if (!VerbUtility.VerbAccessChecks(userEntity, entity, globalVerb))
{
break;
}
globalVerb.Activate(userEntity, entity);
break;
}
}
private void RequestVerbs(RequestVerbsMessage req, EntitySessionEventArgs eventArgs)
{
var player = (IPlayerSession) eventArgs.SenderSession;
if (!_entityManager.TryGetEntity(req.EntityUid, out var entity))
{
Logger.Warning($"{nameof(RequestVerbs)} called on a nonexistant entity with id {req.EntityUid} by player {player}.");
return;
}
var userEntity = player.AttachedEntity;
if (userEntity == null)
{
Logger.Warning($"{nameof(UseVerb)} called by player {player} with no attached entity.");
return;
}
if (!TryGetContextEntities(userEntity, entity.Transform.MapPosition, out var entities, true) || !entities.Contains(entity))
{
return;
}
var data = new List<VerbsResponseMessage.NetVerbData>();
//Get verbs, component dependent.
foreach (var (component, verb) in VerbUtility.GetVerbs(entity))
{
if (!VerbUtility.VerbAccessChecks(userEntity, entity, verb))
{
continue;
}
var verbData = verb.GetData(userEntity, component);
if (verbData.IsInvisible)
continue;
// TODO: These keys being giant strings is inefficient as hell.
data.Add(new VerbsResponseMessage.NetVerbData(verbData, $"{component.GetType()}:{verb.GetType()}"));
}
//Get global verbs. Visible for all entities regardless of their components.
foreach (var globalVerb in VerbUtility.GetGlobalVerbs(Assembly.GetExecutingAssembly()))
{
if (!VerbUtility.VerbAccessChecks(userEntity, entity, globalVerb))
{
continue;
}
var verbData = globalVerb.GetData(userEntity, entity);
if (verbData.IsInvisible)
continue;
data.Add(new VerbsResponseMessage.NetVerbData(verbData, globalVerb.GetType().ToString()));
}
var response = new VerbsResponseMessage(data.ToArray(), req.EntityUid);
RaiseNetworkEvent(response, player.ConnectedClient);
}
}
}