18 lines
492 B
C#
18 lines
492 B
C#
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.IoC;
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namespace Content.Server.GameObjects.EntitySystems
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{
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public class NodeGroupSystem : EntitySystem
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{
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[Dependency] private readonly INodeGroupManager _groupManager = default!;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_groupManager.Update(frameTime);
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}
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}
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}
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