* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
31 lines
974 B
C#
31 lines
974 B
C#
using Robust.Shared.Map;
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namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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{
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public interface IAiSteeringRequest
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{
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SteeringStatus Status { get; set; }
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MapCoordinates TargetMap { get; }
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EntityCoordinates TargetGrid { get; }
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/// <summary>
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/// How close we have to get before we've arrived
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/// </summary>
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float ArrivalDistance { get; }
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/// <summary>
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/// How close the pathfinder needs to get. Typically you want this set lower than ArrivalDistance
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/// </summary>
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float PathfindingProximity { get; }
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/// <summary>
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/// If we need LOS on the entity first before interaction
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/// </summary>
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bool RequiresInRangeUnobstructed { get; }
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/// <summary>
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/// To avoid spamming InRangeUnobstructed we'll apply a cd to it.
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/// </summary>
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public float TimeUntilInteractionCheck { get; set; }
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}
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}
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