39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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namespace Content.Server.GameObjects.Components.Mobs.Speech
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{
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[RegisterComponent]
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public class OwOAccentComponent : Component, IAccentComponent
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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public override string Name => "OwOAccent";
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private static readonly IReadOnlyList<string> Faces = new List<string>{
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" (・`ω´・)", " ;;w;;", " owo", " UwU", " >w<", " ^w^"
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}.AsReadOnly();
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private string RandomFace => _random.Pick(Faces);
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private static readonly Dictionary<string, string> SpecialWords = new Dictionary<string, string>
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{
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{ "you", "wu" },
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};
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public string Accentuate(string message)
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{
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foreach (var (word, repl) in SpecialWords)
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{
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message = message.Replace(word, repl);
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}
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return message.Replace("!", RandomFace)
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.Replace("r", "w").Replace("R", "W")
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.Replace("l", "w").Replace("L", "W");
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}
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}
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}
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