* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
80 lines
2.7 KiB
C#
80 lines
2.7 KiB
C#
using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Markers
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{
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[RegisterComponent]
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public class TrashSpawnerComponent : ConditionalSpawnerComponent
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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public override string Name => "TrashSpawner";
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[ViewVariables(VVAccess.ReadWrite)]
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public List<string> RarePrototypes { get; set; } = new List<string>();
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[ViewVariables(VVAccess.ReadWrite)]
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private List<string> _gameRules = new List<string>();
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[ViewVariables(VVAccess.ReadWrite)]
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public float RareChance { get; set; } = 0.05f;
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[ViewVariables(VVAccess.ReadWrite)]
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public float Offset { get; set; } = 0.2f;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => RarePrototypes, "rarePrototypes", new List<string>());
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serializer.DataField(this, x => RareChance, "rareChance", 0.05f);
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serializer.DataField(this, x => Offset, "offset", 0.2f);
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}
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public override void Spawn()
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{
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if (RarePrototypes.Count > 0 && (RareChance == 1.0f || _robustRandom.Prob(RareChance)))
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{
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_entityManager.SpawnEntity(_robustRandom.Pick(RarePrototypes), Owner.Transform.Coordinates);
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return;
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}
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if (Chance != 1.0f && !_robustRandom.Prob(Chance))
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{
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return;
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}
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if (Prototypes.Count == 0)
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{
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Logger.Warning($"Prototype list in TrashSpawnComponent is empty! Entity: {Owner}");
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return;
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}
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if(!Owner.Deleted)
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{
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var random = IoCManager.Resolve<IRobustRandom>();
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var x_negative = random.Prob(0.5f) ? -1 : 1;
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var y_negative = random.Prob(0.5f) ? -1 : 1;
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var entity = _entityManager.SpawnEntity(_robustRandom.Pick(Prototypes), Owner.Transform.Coordinates);
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entity.Transform.LocalPosition += new Vector2(random.NextFloat() * Offset * x_negative, random.NextFloat() * Offset * y_negative);
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}
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}
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public override void MapInit()
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{
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Spawn();
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Owner.Delete();
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}
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}
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}
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