Files
tbd-station-14/Content.Server/GameObjects/Components/Kitchen/KitchenSpikeComponent.cs
20kdc 20d60ed5d0 Add meat spike accepting humans, names meat after the source (#2390)
* Add Butcherable component to humans.

...What?

* Meat from a meat spike is now named after the source

Note: This doesn't propagate to burgers (add a component maybe)
2020-10-29 13:42:25 +01:00

3.8 KiB