Files
tbd-station-14/Content.Server/GameObjects/Components/Items/Clothing/ClothingComponent.cs
DrSmugleaf cdedaeb12e Refactor drag and drop to use a shared interface (#2012)
* WIP in progress hours

* Cleanup

* Fix bugle

* Fix nullable error

* Merge fixes

* Merge fixes

* Merge fixes
2020-10-14 15:24:07 +02:00

127 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items;
using Content.Shared.GameObjects.Components.Storage;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
namespace Content.Server.GameObjects.Components.Items.Clothing
{
[RegisterComponent]
[ComponentReference(typeof(ItemComponent))]
[ComponentReference(typeof(StorableComponent))]
[ComponentReference(typeof(SharedStorableComponent))]
[ComponentReference(typeof(IItemComponent))]
public class ClothingComponent : ItemComponent, IUse
{
public override string Name => "Clothing";
public override uint? NetID => ContentNetIDs.CLOTHING;
[ViewVariables]
public SlotFlags SlotFlags = SlotFlags.PREVENTEQUIP; //Different from None, NONE allows equips if no slot flags are required
private bool _quickEquipEnabled = true;
private int _heatResistance;
[ViewVariables(VVAccess.ReadWrite)]
public int HeatResistance => _heatResistance;
private string _clothingEquippedPrefix;
[ViewVariables(VVAccess.ReadWrite)]
public string ClothingEquippedPrefix
{
get
{
return _clothingEquippedPrefix;
}
set
{
Dirty();
_clothingEquippedPrefix = value;
}
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _clothingEquippedPrefix, "ClothingPrefix", null);
// TODO: Writing.
serializer.DataReadFunction("Slots", new List<string>(0), list =>
{
foreach (var slotflagsloaded in list)
{
SlotFlags |= (SlotFlags)Enum.Parse(typeof(SlotFlags), slotflagsloaded.ToUpper());
}
});
serializer.DataField(ref _quickEquipEnabled, "QuickEquip", true);
serializer.DataFieldCached(ref _heatResistance, "HeatResistance", 323);
}
public override ComponentState GetComponentState()
{
return new ClothingComponentState(ClothingEquippedPrefix, EquippedPrefix);
}
public bool UseEntity(UseEntityEventArgs eventArgs)
{
if (!_quickEquipEnabled) return false;
if (!eventArgs.User.TryGetComponent(out InventoryComponent inv)
|| !eventArgs.User.TryGetComponent(out HandsComponent hands)) return false;
foreach (var (slot, flag) in SlotMasks)
{
// We check if the clothing can be equipped in this slot.
if ((SlotFlags & flag) == 0) continue;
if (inv.TryGetSlotItem(slot, out ItemComponent item))
{
if (!inv.CanUnequip(slot)) continue;
hands.Drop(Owner);
inv.Unequip(slot);
hands.PutInHand(item);
if (!TryEquip(inv, slot, eventArgs.User))
{
hands.Drop(item.Owner);
inv.Equip(slot, item);
hands.PutInHand(Owner.GetComponent<ItemComponent>());
}
}
else
{
hands.Drop(Owner);
if (!TryEquip(inv, slot, eventArgs.User))
hands.PutInHand(Owner.GetComponent<ItemComponent>());
}
return true;
}
return false;
}
private bool TryEquip(InventoryComponent inv, Slots slot, IEntity user)
{
if (!inv.Equip(slot, this, true, out var reason))
{
if (reason != null)
Owner.PopupMessage(user, reason);
return false;
}
return true;
}
}
}