Files
tbd-station-14/Content.IntegrationTests/Tests/Gravity/WeightlessStatusTests.cs
chairbender 5f788c3318 Alerts System and UI (#2529)
* #272 add bordered panel for effects bar

* #272 avoid mouse overlapping tooltip when near edges,
change tooltip colors to match mockups

* #272 WIP defining status effect states as YML and
sending them as encoded integers

* #272 refactor to use new alert system

* #272 refactor to use new alert system

* #272 fix various bugs with new alert system and update
alerts to have color

* #272 WIP

* #272 rename status effects to alerts

* #272 WIP reworking alert internals to avoid code dup
and eliminate enum

* #272 refactor alerts to use
categories and fix various bugs

* #272 more alert bugfixes

* #272 alert ordering

* #272 callback-based approach for alert clicks

* #272 add debug commands for alerts

* #272 utilize new GridContainer capabilities for sizing of alerts tab

* #272 scale alerts height based on
window size

* #272 fix tooltip flicker

* #272 transparent alert panel

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 alert prototype tests

* #272 alert manager tests

* #272 alert order tests

* #272 simple unit test for alerts component

* #272 integration test for alerts

* #272 rework alerts to use enums instead
of id / category

* #272 various cleanups for PR

* #272 use byte for more compact alert messages

* #272 rename StatusEffects folder to Alerts,
add missing NetSerializable
2020-11-10 15:22:19 +11:00

98 lines
3.2 KiB
C#

using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Gravity;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Alert;
using Content.Shared.GameObjects.Components.Gravity;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Utility;
using NUnit.Framework;
using Robust.Server.Interfaces.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Gravity
{
[TestFixture]
[TestOf(typeof(WeightlessSystem))]
[TestOf(typeof(GravityGeneratorComponent))]
public class WeightlessStatusTests : ContentIntegrationTest
{
[Test]
public async Task WeightlessStatusTest()
{
var server = StartServer();
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var pauseManager = server.ResolveDependency<IPauseManager>();
var tileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
IEntity human = null;
SharedAlertsComponent alerts = null;
await server.WaitAssertion(() =>
{
var mapId = mapManager.CreateMap();
pauseManager.AddUninitializedMap(mapId);
var gridId = new GridId(1);
if (!mapManager.TryGetGrid(gridId, out var grid))
{
grid = mapManager.CreateGrid(mapId, gridId);
}
var tileDefinition = tileDefinitionManager["underplating"];
var tile = new Tile(tileDefinition.TileId);
var coordinates = grid.ToCoordinates();
grid.SetTile(coordinates, tile);
pauseManager.DoMapInitialize(mapId);
human = entityManager.SpawnEntity("HumanMob_Content", coordinates);
Assert.True(human.TryGetComponent(out alerts));
});
// Let WeightlessSystem and GravitySystem tick
await server.WaitRunTicks(1);
GravityGeneratorComponent gravityGenerator = null;
await server.WaitAssertion(() =>
{
// No gravity without a gravity generator
Assert.True(alerts.IsShowingAlert(AlertType.Weightless));
gravityGenerator = human.EnsureComponent<GravityGeneratorComponent>();
});
// Let WeightlessSystem and GravitySystem tick
await server.WaitRunTicks(1);
await server.WaitAssertion(() =>
{
Assert.False(alerts.IsShowingAlert(AlertType.Weightless));
// Disable the gravity generator
var args = new BreakageEventArgs {Owner = human};
gravityGenerator.OnBreak(args);
});
await server.WaitRunTicks(1);
await server.WaitAssertion(() =>
{
Assert.False(alerts.IsShowingAlert(AlertType.Weightless));
});
}
}
}