* -Added Crayons + CrayonBox -Can set any crayon state and color -Added CrayonDecals * Allows to cycle through decals (not the final thing) * ItemStatus * -UI (WIP) -Selection thing works -Changed some shitty state names * -Icons -Changed decal name * Pure Texture Grid * Charges * -Reach check -Toggle interface on use * Can't draw on windows anymore * UI now shows selected decal and color * -UseSound -Nullable * Remove unused imports * -Rotation -Made decal abstract * Remove some duplicate images * Space Cleaner cleans * Loc Title Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Review adressed Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
72 lines
2.2 KiB
C#
72 lines
2.2 KiB
C#
using Content.Client.UserInterface.Stylesheets;
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using Content.Client.Utility;
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using Content.Shared.GameObjects.Components;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components.Crayon
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{
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[RegisterComponent]
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public class CrayonComponent : SharedCrayonComponent, IItemStatus
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{
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[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
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[ViewVariables(VVAccess.ReadWrite)] private string Color => _color;
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[ViewVariables] private int Charges { get; set; }
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[ViewVariables] private int Capacity { get; set; }
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Control IItemStatus.MakeControl()
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{
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return new StatusControl(this);
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}
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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if (!(curState is CrayonComponentState state))
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return;
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_color = state.Color;
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SelectedState = state.State;
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Charges = state.Charges;
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Capacity = state.Capacity;
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_uiUpdateNeeded = true;
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}
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private sealed class StatusControl : Control
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{
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private readonly CrayonComponent _parent;
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private readonly RichTextLabel _label;
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public StatusControl(CrayonComponent parent)
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{
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_parent = parent;
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_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
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AddChild(_label);
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parent._uiUpdateNeeded = true;
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}
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protected override void Update(FrameEventArgs args)
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{
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base.Update(args);
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if (!_parent._uiUpdateNeeded)
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{
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return;
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}
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_parent._uiUpdateNeeded = false;
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_label.SetMarkup(Loc.GetString("Drawing: [color={0}]{1}[/color] ({2}/{3})",
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_parent.Color,
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_parent.SelectedState,
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_parent.Charges,
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_parent.Capacity));
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}
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}
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}
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}
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