Files
tbd-station-14/Content.Server/Explosions/ExplosionHelper.cs
daniel-cr 005e142949 Make handheld explosives affect tiles (#2806)
If you are holding the explosive in your hard or inventory, this should make affect the tiles around you. At the moment it only affects entities. I will refactor this class a little more.
2020-12-23 16:31:04 +11:00

173 lines
7.3 KiB
C#

using System;
using System.Linq;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Maps;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Random;
namespace Content.Server.Explosions
{
public static class ExplosionHelper
{
/// <summary>
/// Distance used for camera shake when distance from explosion is (0.0, 0.0).
/// Avoids getting NaN values down the line from doing math on (0.0, 0.0).
/// </summary>
private static readonly Vector2 EpicenterDistance = (0.1f, 0.1f);
public static void SpawnExplosion(this EntityCoordinates coords, int devastationRange, int heavyImpactRange, int lightImpactRange, int flashRange)
{
var tileDefinitionManager = IoCManager.Resolve<ITileDefinitionManager>();
var serverEntityManager = IoCManager.Resolve<IServerEntityManager>();
var entitySystemManager = IoCManager.Resolve<IEntitySystemManager>();
var mapManager = IoCManager.Resolve<IMapManager>();
var robustRandom = IoCManager.Resolve<IRobustRandom>();
var entityManager = IoCManager.Resolve<IEntityManager>();
var maxRange = MathHelper.Max(devastationRange, heavyImpactRange, lightImpactRange, 0f);
//Entity damage calculation
var entitiesAll = serverEntityManager.GetEntitiesInRange(coords, maxRange).ToList();
foreach (var entity in entitiesAll)
{
if (entity.Deleted)
continue;
if (!entity.Transform.IsMapTransform)
continue;
if (!entity.Transform.Coordinates.TryDistance(entityManager, coords, out var distance))
{
continue;
}
ExplosionSeverity severity;
if (distance < devastationRange)
{
severity = ExplosionSeverity.Destruction;
}
else if (distance < heavyImpactRange)
{
severity = ExplosionSeverity.Heavy;
}
else if (distance < lightImpactRange)
{
severity = ExplosionSeverity.Light;
}
else
{
continue;
}
var exAct = entitySystemManager.GetEntitySystem<ActSystem>();
//exAct.HandleExplosion(Owner, entity, severity);
exAct.HandleExplosion(coords, entity, severity);
}
//Tile damage calculation mockup
//TODO: make it into some sort of actual damage component or whatever the boys think is appropriate
if (mapManager.TryGetGrid(coords.GetGridId(entityManager), out var mapGrid))
{
var circle = new Circle(coords.ToMapPos(entityManager), maxRange);
var tiles = mapGrid?.GetTilesIntersecting(circle);
foreach (var tile in tiles)
{
var tileLoc = mapGrid.GridTileToLocal(tile.GridIndices);
var tileDef = (ContentTileDefinition) tileDefinitionManager[tile.Tile.TypeId];
var baseTurfs = tileDef.BaseTurfs;
if (baseTurfs.Count == 0)
{
continue;
}
if (!tileLoc.TryDistance(entityManager, coords, out var distance))
{
continue;
}
var zeroTile = new Tile(tileDefinitionManager[baseTurfs[0]].TileId);
var previousTile = new Tile(tileDefinitionManager[baseTurfs[^1]].TileId);
switch (distance)
{
case var d when d < devastationRange:
mapGrid.SetTile(tileLoc, zeroTile);
break;
case var d when d < heavyImpactRange
&& !previousTile.IsEmpty
&& robustRandom.Prob(0.8f):
mapGrid.SetTile(tileLoc, previousTile);
break;
case var d when d < lightImpactRange
&& !previousTile.IsEmpty
&& robustRandom.Prob(0.5f):
mapGrid.SetTile(tileLoc, previousTile);
break;
}
}
}
//Effects and sounds
var time = IoCManager.Resolve<IGameTiming>().CurTime;
var message = new EffectSystemMessage
{
EffectSprite = "Effects/explosion.rsi",
RsiState = "explosionfast",
Born = time,
DeathTime = time + TimeSpan.FromSeconds(5),
Size = new Vector2(flashRange / 2, flashRange / 2),
Coordinates = coords,
//Rotated from east facing
Rotation = 0f,
ColorDelta = new Vector4(0, 0, 0, -1500f),
Color = Vector4.Multiply(new Vector4(255, 255, 255, 750), 0.5f),
Shaded = false
};
entitySystemManager.GetEntitySystem<EffectSystem>().CreateParticle(message);
entitySystemManager.GetEntitySystem<AudioSystem>().PlayAtCoords("/Audio/Effects/explosion.ogg", coords);
// Knock back cameras of all players in the area.
var playerManager = IoCManager.Resolve<IPlayerManager>();
foreach (var player in playerManager.GetAllPlayers())
{
if (player.AttachedEntity == null
|| player.AttachedEntity.Transform.MapID != mapGrid.ParentMapId
|| !player.AttachedEntity.TryGetComponent(out CameraRecoilComponent recoil))
{
continue;
}
var playerPos = player.AttachedEntity.Transform.WorldPosition;
var delta = coords.ToMapPos(entityManager) - playerPos;
//Change if zero. Will result in a NaN later breaking camera shake if not changed
if (delta.EqualsApprox((0.0f, 0.0f)))
delta = EpicenterDistance;
var distance = delta.LengthSquared;
var effect = 10 * (1 / (1 + distance));
if (effect > 0.01f)
{
var kick = -delta.Normalized * effect;
recoil.Kick(kick);
}
}
}
public static void SpawnExplosion(this IEntity entity, int devastationRange, int heavyImpactRange,
int lightImpactRange, int flashRange)
{
entity.Transform.Coordinates.SpawnExplosion(devastationRange, heavyImpactRange, lightImpactRange, flashRange);
}
}
}