* Push 1 * cleanup + master merge * launchontrigger * A crumb of cleanup --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
29 lines
909 B
C#
29 lines
909 B
C#
using Content.Shared.Trigger.Components.Triggers;
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using Content.Shared.Weapons.Hitscan.Events;
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namespace Content.Shared.Trigger.Systems;
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public sealed class TriggerOnHitscanSystem : TriggerOnXSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TriggerOnHitscanHitComponent, HitscanRaycastFiredEvent>(OnHit);
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SubscribeLocalEvent<TriggerOnHitscanFiredComponent, HitscanRaycastFiredEvent>(OnFired);
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}
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private void OnHit(Entity<TriggerOnHitscanHitComponent> ent, ref HitscanRaycastFiredEvent args)
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{
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if (args.Data.HitEntity == null)
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return;
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Trigger.Trigger(ent.Owner, args.Data.HitEntity, ent.Comp.KeyOut);
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}
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private void OnFired(Entity<TriggerOnHitscanFiredComponent> ent, ref HitscanRaycastFiredEvent args)
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{
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Trigger.Trigger(ent.Owner, args.Data.Shooter, ent.Comp.KeyOut);
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}
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}
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