* Push 1 * cleanup + master merge * launchontrigger * A crumb of cleanup --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
70 lines
2.2 KiB
C#
70 lines
2.2 KiB
C#
using Content.Shared.Trigger.Components.Triggers;
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using Robust.Shared.Timing;
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using Content.Shared.Inventory.Events;
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namespace Content.Shared.Trigger.Systems;
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/// <summary>
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/// System for creating triggers when entities are equipped or unequipped from inventory slots.
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/// </summary>
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public sealed class TriggerOnEquipmentSystem : TriggerOnXSystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TriggerOnDidEquipComponent, DidEquipEvent>(OnDidEquip);
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SubscribeLocalEvent<TriggerOnDidUnequipComponent, DidUnequipEvent>(OnDidUnequip);
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SubscribeLocalEvent<TriggerOnGotEquippedComponent, GotEquippedEvent>(OnGotEquipped);
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SubscribeLocalEvent<TriggerOnGotUnequippedComponent, GotUnequippedEvent>(OnGotUnequipped);
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}
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// Used by entities when equipping or unequipping other entities
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private void OnDidEquip(Entity<TriggerOnDidEquipComponent> ent, ref DidEquipEvent args)
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{
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if (_timing.ApplyingState)
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return;
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if ((ent.Comp.SlotFlags & args.SlotFlags) == 0)
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return;
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Trigger.Trigger(ent.Owner, args.Equipment, ent.Comp.KeyOut);
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}
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private void OnDidUnequip(Entity<TriggerOnDidUnequipComponent> ent, ref DidUnequipEvent args)
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{
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if (_timing.ApplyingState)
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return;
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if ((ent.Comp.SlotFlags & args.SlotFlags) == 0)
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return;
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Trigger.Trigger(ent.Owner, args.Equipment, ent.Comp.KeyOut);
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}
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// Used by entities when they get equipped or unequipped
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private void OnGotEquipped(Entity<TriggerOnGotEquippedComponent> ent, ref GotEquippedEvent args)
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{
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if (_timing.ApplyingState)
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return;
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if ((ent.Comp.SlotFlags & args.SlotFlags) == 0)
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return;
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Trigger.Trigger(ent.Owner, args.Equipee, ent.Comp.KeyOut);
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}
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private void OnGotUnequipped(Entity<TriggerOnGotUnequippedComponent> ent, ref GotUnequippedEvent args)
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{
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if (_timing.ApplyingState)
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return;
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if ((ent.Comp.SlotFlags & args.SlotFlags) == 0)
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return;
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Trigger.Trigger(ent.Owner, args.Equipee, ent.Comp.KeyOut);
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}
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}
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