* more triggers * comment --------- Co-authored-by: iaada <iaada@users.noreply.github.com>
21 lines
818 B
C#
21 lines
818 B
C#
using Content.Shared.Jittering;
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using Content.Shared.Trigger.Components.Effects;
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using Robust.Shared.Network;
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namespace Content.Shared.Trigger.Systems;
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public sealed class JitterOnTriggerSystem : XOnTriggerSystem<JitterOnTriggerComponent>
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{
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[Dependency] private readonly SharedJitteringSystem _jittering = default!;
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[Dependency] private readonly INetManager _net = default!;
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protected override void OnTrigger(Entity<JitterOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
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{
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// DoJitter mispredicts at the moment.
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// TODO: Fix this and remove the IsServer check.
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if (_net.IsServer)
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_jittering.DoJitter(target, ent.Comp.Time, ent.Comp.Refresh, ent.Comp.Amplitude, ent.Comp.Frequency, ent.Comp.ForceValueChange);
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args.Handled = true;
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}
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}
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