Files
tbd-station-14/Content.Shared/Trigger/Components/Triggers/TriggerOnDidEquipHandComponent.cs
2025-08-17 16:47:26 -07:00

11 lines
397 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Triggers;
/// <summary>
/// Triggers an entity when it is equips an item into one of its hand slots.
/// The user is the entity that was equipped.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnDidEquipHandComponent : BaseTriggerOnXComponent;