Files
tbd-station-14/Content.Shared/Trigger/Components/Triggers/RepeatingTriggerComponent.cs
2025-08-03 21:20:37 +02:00

27 lines
906 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Trigger.Components.Triggers;
/// <summary>
/// Constantly triggers after being added to an entity.
/// </summary>
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState, AutoGenerateComponentPause]
public sealed partial class RepeatingTriggerComponent : BaseTriggerOnXComponent
{
/// <summary>
/// How long to wait between triggers.
/// The first trigger starts this long after the component is added.
/// </summary>
[DataField, AutoNetworkedField]
public TimeSpan Delay = TimeSpan.FromSeconds(1);
/// <summary>
/// When the next trigger will be.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
[AutoNetworkedField, AutoPausedField]
public TimeSpan NextTrigger = TimeSpan.Zero;
}