Files
tbd-station-14/Content.Shared/Trigger/Components/Effects/GhostKickOnTriggerComponent.cs
2025-08-03 21:20:37 +02:00

20 lines
769 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Will kick a player from the server as if their connection dropped if triggered.
/// Yes, really. Don't use this component.
/// If TargetUser is true then the user of the trigger will be kicked, otherwise the entity itself.
/// <see cref="Server.GhostKick.GhostKickManager"/>
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class GhostKickOnTriggerComponent : BaseXOnTriggerComponent
{
/// <summary>
/// The reason that will be displayed in the server log when a player is kicked.
/// </summary>
[DataField, AutoNetworkedField]
public LocId Reason = "ghost-kick-on-trigger-default";
}