* simplely one commit * simplelly two commit * requested changes --------- Co-authored-by: iaada <iaada@users.noreply.github.com>
11 lines
457 B
C#
11 lines
457 B
C#
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Trigger.Components.Effects;
|
|
|
|
/// <summary>
|
|
/// This trigger removes all the fire stacks on a target with <see cref="FlammableComponent"/>.
|
|
/// If TargetUser is true, the entity that caused this trigger will be extinguished instead.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
|
public sealed partial class ExtinguishOnTriggerComponent : BaseXOnTriggerComponent;
|