35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Conditions;
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/// <summary>
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/// Adds an alt verb that can be used to toggle a trigger.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class ToggleTriggerConditionComponent : BaseTriggerConditionComponent
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{
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/// <summary>
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/// Is the component currently enabled?
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool Enabled = true;
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/// <summary>
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/// The text of the toggle verb.
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/// </summary>
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[DataField, AutoNetworkedField]
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public LocId ToggleVerb = "toggle-trigger-condition-default-verb";
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/// <summary>
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/// The popup to show when toggled on.
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/// </summary>
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[DataField, AutoNetworkedField]
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public LocId ToggleOn = "toggle-trigger-condition-default-on";
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/// <summary>
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/// The popup to show when toggled off.
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/// </summary>
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[DataField, AutoNetworkedField]
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public LocId ToggleOff = "toggle-trigger-condition-default-off";
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}
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