* Insert when held item has no interaction with stored item * Decouple inserting on failure * Add component that stores the used entity when no interaction happened * Add prediction
7 lines
212 B
C#
7 lines
212 B
C#
using Content.Shared.Hands.Components;
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namespace Content.Shared.Storage.Events;
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[ByRefEvent]
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public record struct StorageInsertFailedEvent(Entity<StorageComponent?> Storage, Entity<HandsComponent?> Player);
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