Files
tbd-station-14/Content.Shared/SecretLocks/VoiceTriggerLockComponent.cs

11 lines
367 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.SecretLocks;
/// <summary>
/// "Locks" items (Doesn't actually lock them but just switches various settings) so its not possible to tell
/// the item is triggered by a voice activation.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class VoiceTriggerLockComponent : Component;