Files
tbd-station-14/Content.Shared/Placeable/ItemPlacerComponent.cs

33 lines
1.0 KiB
C#

using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
namespace Content.Shared.Placeable;
/// <summary>
/// Detects items placed on it that match a whitelist.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(ItemPlacerSystem))]
public sealed partial class ItemPlacerComponent : Component
{
/// <summary>
/// The entities that are currently on top of the placer.
/// Guaranteed to have less than <see cref="MaxEntities"/> enitities if it is set.
/// </summary>
[DataField, AutoNetworkedField]
public HashSet<EntityUid> PlacedEntities = new();
/// <summary>
/// Whitelist for entities that can be placed.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public EntityWhitelist? Whitelist;
/// <summary>
/// The max amount of entities that can be placed at the same time.
/// If 0, there is no limit.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public uint MaxEntities = 1;
}