* Parcel Wrap * fix TG sprite licenses update attribution on modified `unwrapped` sprite to better conform to CC's guidance * ContainerContainer test failure fix * Just easy changes for now. * Imagine building your code before pushing it for review * The rest of the PR comments * PR comments * more comments + cargo orderability * whitespace: deduplicated. * use limitedcharges replace mostly-duped client/server with if(onserver) * cabinet perspective sprites * web edit detected fite me * @ps3moira 's new sprites for me :) * add a touch of attribution * EmoGarbage Review * Merge with master * Merge with master --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
14 lines
305 B
C#
14 lines
305 B
C#
using Robust.Shared.Serialization;
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namespace Content.Shared.ParcelWrap.Components;
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/// <summary>
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/// This enum is used to change the sprite used by WrappedParcels based on the parcel's size.
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/// </summary>
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[Serializable, NetSerializable]
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public enum WrappedParcelVisuals : byte
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{
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Size,
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Layer,
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}
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