Mainly useful for medicalborg so you can get a looping sound and not footsteps playing over and over. Didn't actually update medborg because footsteps need updating. Not needed for AI.
21 lines
566 B
C#
21 lines
566 B
C#
using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// Plays a sound whenever InputMover is running.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class MovementSoundComponent : Component
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{
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/// <summary>
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/// Sound to play when InputMover has inputs.
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/// </summary>
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[DataField(required: true), AutoNetworkedField]
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public SoundSpecifier? Sound;
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[DataField, AutoNetworkedField]
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public EntityUid? SoundEntity;
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}
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