14 lines
390 B
C#
14 lines
390 B
C#
using Content.Shared.Wieldable;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// Indicates that this item requires wielding for the cursor offset effect to be active.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedWieldableSystem))]
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public sealed partial class CursorOffsetRequiresWieldComponent : Component
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{
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}
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