13 lines
357 B
C#
13 lines
357 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Physics.Components;
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// On mobs that are allowed to move while their body status is <see cref="BodyStatus.InAir"/>
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class CanMoveInAirComponent : Component
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{
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}
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