* prevent borgs from using locks * e * bru * a * blacklist borgs and robotics console * frogro * add IsAllowed to EntityWhitelistSystem * use IsAllowed * move thing to new LockingWhitelistSystem * :trollface: * review * use renamed CheckBoth in locking whitelist * remove unused stuff and add more to doc * Use target entity instead to remove self check * Rename to _whitelistSystem * Add deny lock toggle popup * Prevent duplicate checks and popups * Fix wrong entity in popup when toggling another borg * Make new event * Update comment to user for new event --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
29 lines
920 B
C#
29 lines
920 B
C#
using Content.Shared.Popups;
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using Content.Shared.Whitelist;
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namespace Content.Shared.Lock;
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public sealed class LockingWhitelistSystem : EntitySystem
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{
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LockingWhitelistComponent, UserLockToggleAttemptEvent>(OnUserLockToggleAttempt);
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}
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private void OnUserLockToggleAttempt(Entity<LockingWhitelistComponent> ent, ref UserLockToggleAttemptEvent args)
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{
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if (_whitelistSystem.CheckBoth(args.Target, ent.Comp.Blacklist, ent.Comp.Whitelist))
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return;
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if (!args.Silent)
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_popupSystem.PopupClient(Loc.GetString("locking-whitelist-component-lock-toggle-deny"), ent.Owner);
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args.Cancelled = true;
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}
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}
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