* Storage fixes - Add size event. - Fix reclaim not running always. * Block the toggles * Standardise and popup explaining * Disable item toggles in bags * Fix verb popping up even if we can't activate * Conflicts * Validate * Stop drags if source closes * Really fixes * Real fix * Revert this
39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared.Item.ItemToggle.Components;
|
|
|
|
/// <summary>
|
|
/// Handles the changes to the item size when toggled.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// You can change the size when activated or not. By default the sizes are copied from the item.
|
|
/// </remarks>
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
|
public sealed partial class ItemToggleSizeComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// Item's size when activated
|
|
/// </summary>
|
|
[DataField, AutoNetworkedField]
|
|
public ProtoId<ItemSizePrototype>? ActivatedSize = null;
|
|
|
|
/// <summary>
|
|
/// Item's shape when activated
|
|
/// </summary>
|
|
[DataField, AutoNetworkedField]
|
|
public List<Box2i>? ActivatedShape = null;
|
|
|
|
/// <summary>
|
|
/// Item's size when deactivated. If none is mentioned, it uses the item's default size instead.
|
|
/// </summary>
|
|
[DataField, AutoNetworkedField]
|
|
public ProtoId<ItemSizePrototype>? DeactivatedSize = null;
|
|
|
|
/// <summary>
|
|
/// Item's shape when deactivated. If none is mentioned, it uses the item's default shape instead.
|
|
/// </summary>
|
|
[DataField, AutoNetworkedField]
|
|
public List<Box2i>? DeactivatedShape = null;
|
|
}
|