* init * some bonus stuff * CheckForAnyReaders * reader * doc * review * fuck yaml * Me when I push changes myshelf --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
137 lines
4.8 KiB
C#
137 lines
4.8 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Forensics.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Lock;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
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namespace Content.Shared.FingerprintReader;
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// TODO: This has a lot of overlap with the AccessReaderSystem, maybe merge them in the future?
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public sealed class FingerprintReaderSystem : EntitySystem
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{
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<FingerprintReaderComponent, FindAvailableLocksEvent>(OnFindAvailableLocks);
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SubscribeLocalEvent<FingerprintReaderComponent, CheckUserHasLockAccessEvent>(OnCheckLockAccess);
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}
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private void OnFindAvailableLocks(Entity<FingerprintReaderComponent> ent, ref FindAvailableLocksEvent args)
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{
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args.FoundReaders |= LockTypes.Fingerprint;
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}
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private void OnCheckLockAccess(Entity<FingerprintReaderComponent> ent, ref CheckUserHasLockAccessEvent args)
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{
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// Are we looking for a fingerprint lock?
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if (!args.FoundReaders.HasFlag(LockTypes.Fingerprint))
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return;
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// If the user has access to this lock, we pass it into the event.
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if (IsAllowed(ent.Owner, args.User, out var denyReason))
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args.HasAccess |= LockTypes.Fingerprint;
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else
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args.DenyReason = denyReason;
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}
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/// <summary>
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/// Checks if the given user has fingerprint access to the target entity.
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/// </summary>
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/// <param name="target">The target entity.</param>
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/// <param name="user">User trying to gain access.</param>
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/// <param name="showPopup">Whether to display a popup with the reason you are not allowed to access this.</param>
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/// <param name="denyReason">The reason why access was denied.</param>
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/// <returns>True if access was granted, otherwise false.</returns>
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// TODO: Remove showPopup, just keeping it here for backwards compatibility while I refactor mail
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[PublicAPI]
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public bool IsAllowed(Entity<FingerprintReaderComponent?> target, EntityUid user, [NotNullWhen(false)] out string? denyReason, bool showPopup = true)
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{
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denyReason = null;
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if (!Resolve(target, ref target.Comp, false))
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return true;
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if (target.Comp.AllowedFingerprints.Count == 0)
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return true;
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// Check for gloves first
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if (!target.Comp.IgnoreGloves && TryGetBlockingGloves(user, out var gloves))
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{
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denyReason = Loc.GetString("fingerprint-reader-fail-gloves", ("blocker", gloves));
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if (showPopup)
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_popup.PopupClient(denyReason, target, user);
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return false;
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}
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// Check fingerprint match
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if (!TryComp<FingerprintComponent>(user, out var fingerprint) || fingerprint.Fingerprint == null ||
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!target.Comp.AllowedFingerprints.Contains(fingerprint.Fingerprint))
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{
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denyReason = Loc.GetString("fingerprint-reader-fail");
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if (showPopup)
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_popup.PopupClient(denyReason, target, user);
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return false;
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}
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return true;
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}
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/// <summary>
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/// Gets the blocking gloves of a user. Gloves count as blocking if they hide fingerprints.
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/// </summary>
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/// <param name="user">Entity wearing the gloves.</param>
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/// <param name="blocker">The returned gloves, if they exist.</param>
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/// <returns>True if blocking gloves were found, otherwise False.</returns>
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[PublicAPI]
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public bool TryGetBlockingGloves(EntityUid user, [NotNullWhen(true)] out EntityUid? blocker)
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{
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blocker = null;
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if (_inventory.TryGetSlotEntity(user, "gloves", out var gloves) && HasComp<FingerprintMaskComponent>(gloves))
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{
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blocker = gloves;
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return true;
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}
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return false;
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}
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/// <summary>
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/// Sets the allowed fingerprints for a fingerprint reader
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/// </summary>
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[PublicAPI]
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public void SetAllowedFingerprints(Entity<FingerprintReaderComponent> target, HashSet<string> fingerprints)
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{
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target.Comp.AllowedFingerprints = fingerprints;
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Dirty(target);
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}
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/// <summary>
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/// Adds an allowed fingerprint to a fingerprint reader
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/// </summary>
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[PublicAPI]
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public void AddAllowedFingerprint(Entity<FingerprintReaderComponent> target, string fingerprint)
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{
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target.Comp.AllowedFingerprints.Add(fingerprint);
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Dirty(target);
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}
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/// <summary>
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/// Removes an allowed fingerprint from a fingerprint reader
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/// </summary>
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[PublicAPI]
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public void RemoveAllowedFingerprint(Entity<FingerprintReaderComponent> target, string fingerprint)
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{
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target.Comp.AllowedFingerprints.Remove(fingerprint);
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Dirty(target);
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}
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}
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