Files
tbd-station-14/Content.Shared/Electrocution/Components/ElectrifiedComponent.cs
K-Dynamic 2fe53c3722 Reduce base electrocution stun time from 8 to 5 seconds (#34578)
* reduce shock time from 8 to 3 seconds

* shocktime 5 second, 1.25 mv time multiplier, 1.5 hv time mulitplier
2025-03-15 16:57:35 +01:00

132 lines
3.6 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Audio;
namespace Content.Shared.Electrocution;
/// <summary>
/// Component for things that shock users on touch.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ElectrifiedComponent : Component
{
[DataField, AutoNetworkedField]
public bool Enabled = true;
/// <summary>
/// Should player get damage on collide
/// </summary>
[DataField, AutoNetworkedField]
public bool OnBump = true;
/// <summary>
/// Should player get damage on attack
/// </summary>
[DataField, AutoNetworkedField]
public bool OnAttacked = true;
/// <summary>
/// When true - disables power if a window is present in the same tile
/// </summary>
[DataField, AutoNetworkedField]
public bool NoWindowInTile = false;
/// <summary>
/// Should player get damage on interact with empty hand
/// </summary>
[DataField, AutoNetworkedField]
public bool OnHandInteract = true;
/// <summary>
/// Should player get damage on interact while holding an object in their hand
/// </summary>
[DataField, AutoNetworkedField]
public bool OnInteractUsing = true;
/// <summary>
/// Indicates if the entity requires power to function
/// </summary>
[DataField, AutoNetworkedField]
public bool RequirePower = true;
/// <summary>
/// Indicates if the entity uses APC power
/// </summary>
[DataField, AutoNetworkedField]
public bool UsesApcPower = false;
/// <summary>
/// Identifier for the high voltage node.
/// </summary>
[DataField, AutoNetworkedField]
public string? HighVoltageNode;
/// <summary>
/// Identifier for the medium voltage node.
/// </summary>
[DataField, AutoNetworkedField]
public string? MediumVoltageNode;
/// <summary>
/// Identifier for the low voltage node.
/// </summary>
[DataField, AutoNetworkedField]
public string? LowVoltageNode;
/// <summary>
/// Damage multiplier for HV electrocution
/// </summary>
[DataField, AutoNetworkedField]
public float HighVoltageDamageMultiplier = 3f;
/// <summary>
/// Shock time multiplier for HV electrocution
/// </summary>
[DataField, AutoNetworkedField]
public float HighVoltageTimeMultiplier = 2f;
/// <summary>
/// Damage multiplier for MV electrocution
/// </summary>
[DataField, AutoNetworkedField]
public float MediumVoltageDamageMultiplier = 2f;
/// <summary>
/// Shock time multiplier for MV electrocution
/// </summary>
[DataField, AutoNetworkedField]
public float MediumVoltageTimeMultiplier = 1.5f;
[DataField, AutoNetworkedField]
public float ShockDamage = 7.5f;
/// <summary>
/// Shock time, in seconds.
/// </summary>
[DataField, AutoNetworkedField]
public float ShockTime = 5f;
[DataField, AutoNetworkedField]
public float SiemensCoefficient = 1f;
[DataField, AutoNetworkedField]
public SoundSpecifier ShockNoises = new SoundCollectionSpecifier("sparks");
[DataField, AutoNetworkedField]
public SoundPathSpecifier AirlockElectrifyDisabled = new("/Audio/Machines/airlock_electrify_on.ogg");
[DataField, AutoNetworkedField]
public SoundPathSpecifier AirlockElectrifyEnabled = new("/Audio/Machines/airlock_electrify_off.ogg");
[DataField, AutoNetworkedField]
public bool PlaySoundOnShock = true;
[DataField, AutoNetworkedField]
public float ShockVolume = 20;
[DataField, AutoNetworkedField]
public float Probability = 1f;
[DataField, AutoNetworkedField]
public bool IsWireCut = false;
}