* Content changes for entity categories PR * Poke tests * Why are tests suddenly working?
21 lines
460 B
C#
21 lines
460 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Dragon;
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[NetworkedComponent, EntityCategory("Spawner")]
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public abstract partial class SharedDragonRiftComponent : Component
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{
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[DataField("state")]
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public DragonRiftState State = DragonRiftState.Charging;
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}
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[Serializable, NetSerializable]
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public enum DragonRiftState : byte
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{
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Charging,
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AlmostFinished,
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Finished,
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}
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