Files
tbd-station-14/Content.Shared/Dice/SharedDiceSystem.cs
Plykiya 862a2a744e Predicted dice rolls (#34863)
* Predicted dice rolls

* Removed server-side dice system, make Shared no longer abstract, move visual code to client-side system

* cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-14 16:46:25 +01:00

87 lines
2.9 KiB
C#

using Content.Shared.Examine;
using Content.Shared.Interaction.Events;
using Content.Shared.Popups;
using Content.Shared.Throwing;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Timing;
namespace Content.Shared.Dice;
public abstract class SharedDiceSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DiceComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<DiceComponent, LandEvent>(OnLand);
SubscribeLocalEvent<DiceComponent, ExaminedEvent>(OnExamined);
}
private void OnUseInHand(Entity<DiceComponent> entity, ref UseInHandEvent args)
{
if (args.Handled)
return;
Roll(entity, args.User);
args.Handled = true;
}
private void OnLand(Entity<DiceComponent> entity, ref LandEvent args)
{
Roll(entity);
}
private void OnExamined(Entity<DiceComponent> entity, ref ExaminedEvent args)
{
//No details check, since the sprite updates to show the side.
using (args.PushGroup(nameof(DiceComponent)))
{
args.PushMarkup(Loc.GetString("dice-component-on-examine-message-part-1", ("sidesAmount", entity.Comp.Sides)));
args.PushMarkup(Loc.GetString("dice-component-on-examine-message-part-2",
("currentSide", entity.Comp.CurrentValue)));
}
}
private void SetCurrentSide(Entity<DiceComponent> entity, int side)
{
if (side < 1 || side > entity.Comp.Sides)
{
Log.Error($"Attempted to set die {ToPrettyString(entity)} to an invalid side ({side}).");
return;
}
entity.Comp.CurrentValue = (side - entity.Comp.Offset) * entity.Comp.Multiplier;
Dirty(entity);
}
public void SetCurrentValue(Entity<DiceComponent> entity, int value)
{
if (value % entity.Comp.Multiplier != 0 || value / entity.Comp.Multiplier + entity.Comp.Offset < 1)
{
Log.Error($"Attempted to set die {ToPrettyString(entity)} to an invalid value ({value}).");
return;
}
SetCurrentSide(entity, value / entity.Comp.Multiplier + entity.Comp.Offset);
}
private void Roll(Entity<DiceComponent> entity, EntityUid? user = null)
{
var rand = new System.Random((int)_timing.CurTick.Value);
var roll = rand.Next(1, entity.Comp.Sides + 1);
SetCurrentSide(entity, roll);
var popupString = Loc.GetString("dice-component-on-roll-land",
("die", entity),
("currentSide", entity.Comp.CurrentValue));
_popup.PopupPredicted(popupString, entity, user);
_audio.PlayPredicted(entity.Comp.Sound, entity, user);
}
}