* fix: auto-update mailing unit + gas canister UIs * fix: make FollowerComponent auto handle state * refactor: kill AfterAutoHandleState for Follower * flakeops
69 lines
2.1 KiB
C#
69 lines
2.1 KiB
C#
using System.Text.RegularExpressions;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Systems;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Configurable
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{
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/// <summary>
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/// Configuration for mailing units.
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/// </summary>
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/// <remarks>
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/// If you want a more detailed description ask the original coder.
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/// </remarks>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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public sealed partial class ConfigurationComponent : Component
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{
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/// <summary>
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/// Tags for mail unit routing.
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/// </summary>
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[DataField, AutoNetworkedField]
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public Dictionary<string, string?> Config = new();
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/// <summary>
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/// Quality to open up the configuration UI.
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/// </summary>
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[DataField]
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public ProtoId<ToolQualityPrototype> QualityNeeded = SharedToolSystem.PulseQuality;
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/// <summary>
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/// Validate tags in <see cref="Config"/>.
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/// </summary>
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[DataField]
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public Regex Validation = new("^[a-zA-Z0-9 ]*$", RegexOptions.Compiled);
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/// <summary>
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/// Message data sent from client to server when the device configuration is updated.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class ConfigurationUpdatedMessage : BoundUserInterfaceMessage
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{
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public Dictionary<string, string> Config { get; }
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public ConfigurationUpdatedMessage(Dictionary<string, string> config)
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{
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Config = config;
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}
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}
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[Serializable, NetSerializable]
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public sealed class ValidationUpdateMessage : BoundUserInterfaceMessage
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{
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public string ValidationString { get; }
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public ValidationUpdateMessage(string validationString)
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{
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ValidationString = validationString;
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}
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}
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[Serializable, NetSerializable]
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public enum ConfigurationUiKey
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{
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Key
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}
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}
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}
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