Files
tbd-station-14/Content.Shared/Chemistry/MetabolismMovespeedModifierSystem.cs

62 lines
2.1 KiB
C#

using Content.Shared.Chemistry.Components;
using Content.Shared.Movement.Systems;
using Robust.Shared.Timing;
namespace Content.Shared.Chemistry
{
// TODO CONVERT THIS TO A STATUS EFFECT!!!!!!!!!!!!!!!!!!!!!!!!
public sealed class MetabolismMovespeedModifierSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly MovementSpeedModifierSystem _movespeed = default!;
private readonly List<Entity<MovespeedModifierMetabolismComponent>> _components = new();
public override void Initialize()
{
base.Initialize();
UpdatesOutsidePrediction = true;
SubscribeLocalEvent<MovespeedModifierMetabolismComponent, ComponentStartup>(AddComponent);
SubscribeLocalEvent<MovespeedModifierMetabolismComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
}
private void OnRefreshMovespeed(EntityUid uid, MovespeedModifierMetabolismComponent component, RefreshMovementSpeedModifiersEvent args)
{
args.ModifySpeed(component.WalkSpeedModifier, component.SprintSpeedModifier);
}
private void AddComponent(Entity<MovespeedModifierMetabolismComponent> metabolism, ref ComponentStartup args)
{
_components.Add(metabolism);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var currentTime = _gameTiming.CurTime;
for (var i = _components.Count - 1; i >= 0; i--)
{
var metabolism = _components[i];
if (metabolism.Comp.Deleted)
{
_components.RemoveAt(i);
continue;
}
if (metabolism.Comp.ModifierTimer > currentTime)
continue;
_components.RemoveAt(i);
RemComp<MovespeedModifierMetabolismComponent>(metabolism);
_movespeed.RefreshMovementSpeedModifiers(metabolism);
}
}
}
}